Как сделать так, чтобы направление гравитации прикрепленного игрового объекта оставалось на земле реального мира, а цель ⇐ C#
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Anonymous
Как сделать так, чтобы направление гравитации прикрепленного игрового объекта оставалось на земле реального мира, а цель
So I was using Vuforia to make a game, the idea is that a mini 2D game will show up on the image once it was found.
At first it works well, but then once we decided to hang this image on a wall, the level is unplayable.
The game used to be vertical when the image is on table, now it's horizontal, and the gravity direction is to the wall in real world instead of the ground in real world.
How can I make image target being able to hang on a wall? Or is it possible to change the 2D physics from x-y axis to x-z axis?
Источник: https://stackoverflow.com/questions/781 ... e-ground-o
So I was using Vuforia to make a game, the idea is that a mini 2D game will show up on the image once it was found.
At first it works well, but then once we decided to hang this image on a wall, the level is unplayable.
The game used to be vertical when the image is on table, now it's horizontal, and the gravity direction is to the wall in real world instead of the ground in real world.
How can I make image target being able to hang on a wall? Or is it possible to change the 2D physics from x-y axis to x-z axis?
Источник: https://stackoverflow.com/questions/781 ... e-ground-o
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