Я пытаюсь сделать вывод для Android, пробовал различные версии Android SDK, и ничего не получается.
Я пробовал использовать API версии 24, 25 и 21 для Android 5 и 7, но он все равно не скомпилировался.
В чем может быть проблема?
[img]https: //i.sstatic.net/xUq7V.jpg[/img]
ошибка1:
Failed to compile resources with the following parameters:
-bootclasspath "C:/Users/user/AppData/Local/Android/sdk\platforms\android-24\android.jar" -d "C:\Users\user\Desktop\Location-Based-Markerless-Augmented-Reality-master\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "com\unity3d\player\R.java" "eu\kudan\androidar\R.java" "eu\kudan\ar\R.java"
warning: [options] source value 1.6 is obsolete and will be removed in a future release
warning: [options] target value 1.6 is obsolete and will be removed in a future release
warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
3 warnings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ошибка2:
UnityException: Resource compilation failed!
Failed to recompile android resource files. See the Console for details.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
ошибка3:
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Подробнее здесь: https://stackoverflow.com/questions/470 ... ndroid-sdk
Не могу скомпилировать проект с помощью Android SDK ⇐ Android
Форум для тех, кто программирует под Android
-
Anonymous
1726760761
Anonymous
Я пытаюсь сделать вывод для Android, пробовал различные версии Android SDK, и ничего не получается.
Я пробовал использовать API версии 24, 25 и 21 для Android 5 и 7, но он все равно не скомпилировался.
В чем может быть проблема?
[img]https: //i.sstatic.net/xUq7V.jpg[/img]
[b]ошибка1[/b]:
Failed to compile resources with the following parameters:
-bootclasspath "C:/Users/user/AppData/Local/Android/sdk\platforms\android-24\android.jar" -d "C:\Users\user\Desktop\Location-Based-Markerless-Augmented-Reality-master\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "com\unity3d\player\R.java" "eu\kudan\androidar\R.java" "eu\kudan\ar\R.java"
warning: [options] source value 1.6 is obsolete and will be removed in a future release
warning: [options] target value 1.6 is obsolete and will be removed in a future release
warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
3 warnings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
[b]ошибка2[/b]:
UnityException: Resource compilation failed!
Failed to recompile android resource files. See the Console for details.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
[b]ошибка3:[/b]
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Подробнее здесь: [url]https://stackoverflow.com/questions/47062975/can-not-compile-project-with-android-sdk[/url]
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