PlayerCam.cs
Код: Выделить всё
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCam : MonoBehaviour
{
public float sensX;
public float sensY;
public Transform orientation;
float xRotation;
float yRotation;
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
private void Update()
{
float mouseX = Input.GetAxis("Mouse X") * sensX;
float mouseY = Input.GetAxis("Mouse Y") * sensY;
yRotation += mouseX;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.rotation = Quaternion.Euler(xRotation, yRotation, 0);
orientation.rotation = Quaternion.Euler(0, yRotation, 0);
}
}
Код: Выделить всё
using UnityEngine;
public class Recoil : MonoBehaviour
{
private Vector3 currentRotation;
private Vector3 targetRotation;
[SerializeField] private float recoilX;
[SerializeField] private float recoilY;
[SerializeField] private float recoilZ;
[SerializeField] private float snappiness;
[SerializeField] private float returnSpeed;
void Start()
{
}
void Update()
{
targetRotation = Vector3.Lerp(targetRotation, Vector3.zero, returnSpeed * Time.deltaTime);
currentRotation = Vector3.Slerp(currentRotation, targetRotation, snappiness * Time.fixedDeltaTime);
transform.localRotation = Quaternion.Euler(currentRotation);
}
public void RecoilFire()
{
targetRotation += new Vector3(recoilX, Random.Range(-recoilY, recoilY), Random.Range(-recoilZ, recoilZ));
}
}
Подробнее здесь: https://stackoverflow.com/questions/736 ... ts-another