это в моем OnTriggerCollision
Код: Выделить всё
if(collision.gameObject.tag == "spikes")
{
Break();
theGameManager.RestartGame();
moveSpeed = moveSpeedStore;
speedMilestoneCount = speedMilestoneCountStore;
speedIncreaseMilestone = speedIncreaseMilestoneStore;
}
}
private void Break()
{
if(rosso.gameObject.activeInHierarchy)
{
rb.gameObject.SetActive(false);
ParticleSystem exRossa = Instantiate(esplosioneRosso, new Vector3(transform.position.x, transform.position.y, -1), Quaternion.identity);
exRossa.Play();
}
if(verde.gameObject.activeInHierarchy)
{
rb.gameObject.SetActive(false);
ParticleSystem exVerde = Instantiate(esplosioneVerde, new Vector3(transform.position.x, transform.position.y, -1), Quaternion.identity);
exVerde.Play();
}
}
Спасибо за помощь