Эта игра продолжает отображаться как черный экран. Это как-то связано с интервалом?
import pygame
import random
from pygame.locals import (
RLEACCEL,
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT,
)
pygame.init()
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
running = True
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
elif event.type == QUIT:
running = False
screen.fill((255, 255, 255))
surf = pygame.Surface((50, 50))
surf.fill((0, 0, 0))
rect = surf.get_rect()
screen.blit(surf, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2))
pygame.display.flip()
surf_center = (
(SCREEN_WIDTH-surf.get_width())/2,
(SCREEN_HEIGHT-surf.get_height())/2
)
screen.blit(surf, surf_center)
pygame.display.flip()
class Player(pygame.sprite.Sprite):
def __init__(self):
super(Player, self).__init__()
self.surf = pygame.image.load("Jake.anime.png").convert()
self.surf.set_colorkey((255, 255, 255), RLEACCEL)
self.rect = self.surf.get_rect()
player = Player()
screen.fill((0, 0, 0))
screen.blit(player.surf, player.rect)
pygame.display.flip()
pressed_keys = pygame.key.get_pressed()
def update(self, pressed_keys):
if presed_keys[K_UP]:
self.rect.move_ip(0, -5)
if pressed_keys[K_DOWN]:
self.rect.move_ip(0, 5)
if pressed_keys[K_LEFT]:
self.rect.move_ip(-5, 0)
if pressed_keys[K_RIGHT]:
self.rect.move_ip(5,0)
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > SCREEN_WIDTH:
self.rect.right = SCREEN_WIDTH
if self.rect.top = SCREEN_HEIGHT:
self.rect.bottom = SCREEN_HEIGHT
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
running = False
elif event.type == QUIT:
running = False
pressed_keys = pygame.key.get_pressed()
player.update(pressed_keys)
screen.fill((0,0,0))
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.surf = pygame.image.load("graham.enemy.png").convert()
self.surf.set_colorkey((255, 255, 255), RLEACCEL)
self.rect = self.surf.get_rect(
center=(
random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
random.randint(0, SCREEN_HEIGHT),
)
)
self.speed = random.randint(5, 20)
def update(self):
self.rect.move_ip(-self.speed, 0)
if self.rect.right < 0:
self.kill()
class Cloud(pygame.sprite.Sprite):
def __init__(self):
super(Cloud, self).__init__()
self.surf = pygame.image.load("cloud for game.png").convert()
self.surf.set_colorkey((0, 0, 0), RLEACCEL)
self.rect = self.surf.get_rect(
center=(
random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
random.randint(0, SCREEN_HEIGHT),
)
)
def update(self):
self.rect.move_ip(-5, 0)
if self.rect.right < 0:
self.kill()
player = Player()
enemies = pygame.sprite.Group()
clouds = pygame.sprite.Group()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
running = True
screen.fill((0, 0, 0))
for entity in all_sprites:
screen.blit(entity.surf, entity.rect)
pygame.display.flip()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
ADDENEMY = pygame.USEREVENT + 1
pygame.time.set_timer(ADDENEMY, 250)
ADDCLOUD = pygame.USEREVENT +2
pygame.time.set_timer(ADDCLOUD, 1000)
player = Player()
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
elif event.type == QUIT:
running = False
elif event.type == ADDENEMY:
new_enemy = Enemy()
enemies.add(new_enemy)
all_sprites.add(new_enemy)
elif event.type ==ADDCLOUD:
new_cloud = Cloud()
clouds.add(new_cloud)
all_sprites.add(new_cloud)
pressed_keys = pygame.key.get_pressed()
player.update(pressed_keys)
enemies.update()
clouds.update()
screen.fill((135, 206, 250))
for entity in all_sprites:
screen.blit(entity.surf, entity.rect)
if pygame.sprite.spritecollideany(player, enemies):
player.kill()
running = False