Этот Pygame отображает черный экранPython

Программы на Python
Anonymous
Этот Pygame отображает черный экран

Сообщение Anonymous »

В этой игре, в которой вы избегаете падения блоков, отображается черный экран:
import pygame
import random
import sys

pygame.init()

WIDTH = 800
HEIGHT = 600
PLAYER_COLOR = (200,0,0)
ENEMY_COLOR = (0,200,0)
BACKGROUND_COLOR = (0,120,150)

player_size = 50
player_pos = [WIDTH/2, HEIGHT-2*player_size]
enemy_size = 50
enemy_pos = [random.randint(0,WIDTH-enemy_size),0]
enemy_list = [enemy_pos]
SPEED = 5
screen = pygame.display.set_mode((WIDTH,HEIGHT))
game_over = False
score = 0
clock = pygame.time.Clock

def drop_enemies(enemy_list):
if len(enemy_list) < 10:
x_pos = random.randint(0,WIDTH-enemy_size)
y_pos = 0
enemy_list.append([x_pos, y_pos])

def draw_enemies(enemy_list):
for enemy_pos in enemy_list:
pygame.draw.rect(screen, ENEMY_COLOR, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))

def update_enemy_position(enemy_list, score):
for idx, enemy_pos in enumerate(enemy_list):
if enemy_pos[1] >= 0 and enemy_pos[1] < HEIGHT:
enemy_pos[1] += SPEED
else:
enemy_list.pop(idx)
score += 1
return score

def collision_check(enemy_list, player_pos):
for enemy_pos in enemy_list:
return True
return False

def detect_collision(player_pos, enemy_pos):
p_x = player_pos[0]
p_y = player_pos[1]

e_x = enemy_pos[0]
e_y = enemy_pos[1]

if e_x >= p_x and e_x < (p_x + player_size) or p_x >= e_x and p_x < (e_x+enemy_size):
if e_y >= p_y and e_y < (p_y + player_size) or p_y >= e_y and e_y < (e_y+enemy_size):
return True
return False

while not game_over:
screen.fill(BACKGROUND_COLOR)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()

if event.type == pygame.KEYDOWN:
x = player_pos[0]
y = player_pos[1]

if event.key == pygame.K_LEFT:
x -= player_size
elif event.key == pygame.K_RIGHT:
x += player_size

player_pos = [x,y]

drop_enemies(enemy_list)
update_enemy_position(enemy_list, score)
if collision_check(enemy_list, player_pos):
game_over = True
break

draw_enemies(enemy_list)
pygame.draw.rect(screen, ENEMY_COLOR, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
pygame.draw.rect(screen, PLAYER_COLOR, (player_pos[0], player_pos[1], player_size, player_size))
clock.tick(30)
pygame.display.update()

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