Код: Выделить всё
// Initialize and set up the LineRenderers for the eyes and finger
leftEyeLineRenderer = eyeLeft.gameObject.AddComponent();
rightEyeLineRenderer = eyeRight.gameObject.AddComponent();
fingerLineRenderer = finger.gameObject.AddComponent();
SetUpLineRenderer(leftEyeLineRenderer, Color.yellow);
SetUpLineRenderer(rightEyeLineRenderer, Color.yellow);
SetUpLineRenderer(fingerLineRenderer, Color.blue);
Код: Выделить всё
private void SetUpLineRenderer(LineRenderer lineRenderer, Color color)
{
// Create a simple unlit material that supports vertex colors
Material lineMaterial = new Material(Shader.Find("Standard"));
lineRenderer.material = lineMaterial;
lineRenderer.startColor = color;
lineRenderer.endColor = color;
lineRenderer.startWidth = 0.01f;
lineRenderer.endWidth = 0.01f;
}
[img]https:/ /i.sstatic.net/CUESXIJr.jpg[/img]
Подробнее здесь: https://stackoverflow.com/questions/784 ... erenderers
Мобильная версия