[System.Serializable]
public class CameraSettings
{
public GameObject CameraFollow;
public CamerasProperties[] camerasProperties;
public bool flightMode;
public float flightSpeed;
public float timer;
}
[System.Serializable]
public class CamerasProperties
{
public GameObject Camera;
public float timeToTravel;
public Ease easeType;
public float pauseBefore;
}
public CameraSettings cameraSettings;
GameObject cameraToMove;
private void Start()
{
cameraToMove = GameObject.FindGameObjectWithTag("MainCam").gameObject;
StartCoroutine(DoCameraStuff());
}
int currentNum = 0;
IEnumerator DoCameraStuff()
{
if (currentNum
Подробнее здесь: [url]https://stackoverflow.com/questions/78351123/how-to-allow-dotween-to-start-a-tween-on-the-same-gameobject-while-one-is-alread[/url]
Я пытаюсь понять, как заставить точки начинаться и сливаться вместе, пока это уже происходит. [code][System.Serializable] public class CameraSettings { public GameObject CameraFollow; public CamerasProperties[] camerasProperties; public bool flightMode; public float flightSpeed; public float timer; } [System.Serializable] public class CamerasProperties { public GameObject Camera; public float timeToTravel; public Ease easeType; public float pauseBefore; } public CameraSettings cameraSettings; GameObject cameraToMove; private void Start() { cameraToMove = GameObject.FindGameObjectWithTag("MainCam").gameObject; StartCoroutine(DoCameraStuff()); } int currentNum = 0; IEnumerator DoCameraStuff() { if (currentNum