Вот код:
Код: Выделить всё
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Example : MonoBehaviour
{
private CharacterController controller;
private Vector3 playerVelocity;
private bool groundedPlayer;
private float playerSpeed = 2.0f;
private float jumpHeight = 1.0f;
private float gravityValue = -9.81f;
int jumpValue = 1;
private void Start()
{
controller = gameObject.AddComponent();
}
void Update()
{
// Changes the height position of the player..
if (Input.GetButtonDown("Jump"))
{
if (jumpValue < 2)
{
playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue);
jumpValue ++;
}
else
{
while (!groundedPlayer)
{
if (groundedPlayer)
{
jumpValue = 0;
}
}
}
}
if (groundedPlayer)
{
jumpValue = 0;
}
groundedPlayer = controller.isGrounded;
if (groundedPlayer && playerVelocity.y < 0)
{
playerVelocity.y = 0f;
}
Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
controller.Move(move * Time.deltaTime * playerSpeed);
if (move != Vector3.zero)
{
gameObject.transform.forward = move;
}
playerVelocity.y += gravityValue * Time.deltaTime;
controller.Move(playerVelocity * Time.deltaTime);
}
}
Изменить: Проблема с этим скриптом:
p>
Код: Выделить всё
while (!groundedPlayer)
{
if (groundedPlayer)
{
jumpValue = 0;
}
}
Подробнее здесь: https://stackoverflow.com/questions/782 ... is-defined
Мобильная версия