Моддинг minecraft forge 1.21.10 [закрыт]JAVA

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Anonymous
 Моддинг minecraft forge 1.21.10 [закрыт]

Сообщение Anonymous »

это мой основной скрипт -

Код: Выделить всё

package com.fischer.fischermod;

import com.mojang.logging.LogUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.MapColor;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
import net.minecraftforge.eventbus.api.listener.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import org.slf4j.Logger;

@Mod(FischerMod.MODID)
public final class FischerMod {
public static final String MODID = "fischer";
private static final Logger LOGGER = LogUtils.getLogger();

public FischerMod(FMLJavaModLoadingContext context) {
var modBusGroup = context.getModBusGroup();

FMLCommonSetupEvent.getBus(modBusGroup).addListener(this::commonSetup);

BuildCreativeModeTabContentsEvent.BUS.addListener(FischerMod::addCreative);

context.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
}

private void commonSetup(final FMLCommonSetupEvent event) {
}

private static void addCreative(BuildCreativeModeTabContentsEvent event) {
}

@Mod.EventBusSubscriber(modid = MODID, value = Dist.CLIENT)
public static class ClientModEvents {
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event) {
}
}
}
это мой градиент -

Код: Выделить всё

plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '[6.0.46,6.2)'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
}

version = mod_version
group = mod_group_id

base {
archivesName = mod_id
}

// Mojang ships Java 21 to end users in 1.20.5+, so your mod should target Java 21.
java.toolchain.languageVersion = JavaLanguageVersion.of(21)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel:   Version:
// official   MCVersion             Official field/method names from Mojang mapping files
// parchment  YYYY.MM.DD-MCVersion  Open community-sourced parameter names and javadocs layered on top of official
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
//
// Simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: mapping_channel, version: mapping_version

// Forge 1.20.6 and newer use official mappings at runtime, so we shouldn't reobf from official to SRG
reobf = false

// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true

// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
copyIdeResources = true

// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName"  property.
// By default, the folder name of a run configuration is the name of the Gradle project containing it.
// generateRunFolders = true

// This property enables access transformers for use in development, applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
// This default location is a best practice to automatically put the file in the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')

// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file('run')

// Optional additional logging. The markers can be added/remove as needed, separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
//            property 'forge.logging.markers', 'REGISTRIES'

property 'forge.logging.console.level', 'debug'

// Recommended for development - enables more descriptive errors at the cost of slower startup and registration.
property 'eventbus.api.strictRuntimeChecks', 'true'

//            arg "-mixin.config=${mod_id}.mixins.json"
}

client {
// Comma-separated list of namespaces to load gametests from.  Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
}

server {
property 'forge.enabledGameTestNamespaces', mod_id
args '--nogui'
}

// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}

data {
// example of overriding the workingDirectory set in configureEach above
workingDirectory project.file('run-data')

// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
// Put repositories for dependencies here
mavenCentral()
maven {
name = 'Forge'
url = 'https://maven.minecraftforge.net'
}
maven {
name = 'Minecraft libraries'
url = 'https://libraries.minecraft.net'
}
exclusiveContent {
forRepository {
maven {
name = 'Sponge'
url = 'https://repo.spongepowered.org/repository/maven-public'
}
}
filter {
includeGroupAndSubgroups('org.spongepowered')
}
}

// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
// flatDir {
//     dir 'libs'
// }
}

dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"

// Forge 1.21.6+ uses EventBus 7, which shifts most of its runtime validation to compile-time via an annotation processor
// to improve performance in production environments. This line is required to enable said compile-time validation
// in your development environment, helping you catch issues early.
annotationProcessor 'net.minecraftforge:eventbus-validator:7.0-beta.12'

// Example mod dependency with JEI
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly "mezz.jei:jei-${mc_version}-common-api:${jei_version}"
// compileOnly "mezz.jei:jei-${mc_version}-forge-api:${jei_version}"
// runtimeOnly "mezz.jei:jei-${mc_version}-forge:${jei_version}"

// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}

// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error.  Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.named('processResources', ProcessResources) {
var replaceProperties = [
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version: forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors: mod_authors, mod_description: mod_description,
]
inputs.properties replaceProperties

filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}
}

// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar) {
manifest {
attributes([
'Specification-Title'     : mod_id,
'Specification-Vendor'    : mod_authors,
'Specification-Version'   : '1', // We are version 1 of ourselves
'Implementation-Title'    : project.name,
'Implementation-Version'  : project.jar.archiveVersion,
'Implementation-Vendor'   : mod_authors
])
//        attributes['MixinConfigs'] = "${mod_id}.mixins.json"
}
}

// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}

tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

// IntelliJ no longer downloads javadocs and sources by default, this tells Gradle to force IntelliJ to do it.
idea.module { downloadJavadoc = downloadSources = true }

eclipse {
// Run everytime eclipse builds the code
//autoBuildTasks genEclipseRuns
// Run when importing the project
synchronizationTasks 'genEclipseRuns'
}

// Merge the resources and classes into the same directory, because Java expects modules to be in a single directory.
// And if we have it in multiple we have to do performance intensive hacks like having the UnionFileSystem
// This will eventually be migrated to ForgeGradle so modders don't need to manually do it. But that is later.
sourceSets.each {
def dir = layout.buildDirectory.dir("sourcesSets/$it.name")
it.output.resourcesDir = dir
it.java.destinationDirectory = dir
}
В моей IDE IEventBus показывает красную линию.
Моя IDE не может разрешить IEventBus, хотя я импортировал — import net.minecraftforge.eventbus.api.IEventBus;
Я пробовал использовать var modBus = context.getModBusGroup(); но я не уверен, что это правильно в Forge 1.21.10.
Как мне правильно получить экземпляр IEventBus в Forge 1.21.10?
Надеюсь, кто-нибудь сможет мне помочь.

Подробнее здесь: https://stackoverflow.com/questions/798 ... ng-1-21-10
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