Код: Выделить всё
Exception thrown at 0x00007FF6672DF040 in Project1.exe:
0xC0000005: Access violation reading location 0x0000000000000310.
Код: Выделить всё
#include
#include
#include
#include
#include
#include
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow* window);
std::string loadShaderSrc(const char* filename);
const char* tit1 = "title";
const int width = 1280;
const int height = 720;
#define wind GLFWwindow* window1
int main()
{
wind = glfwCreateWindow(width, height, tit1, NULL, NULL);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwMakeContextCurrent(window1);
glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window1, framebuffer_size_callback);
glViewport(0, 0, 1280, 720);
// reading shaders and transforming to const char* 's
std::string vertShaderSrc = loadShaderSrc("vertex_shader.glsl");
const char* vertShader = vertShaderSrc.c_str();
std::string fragShaderSrc = loadShaderSrc("fragment_shader.glsl");
const char* fragShader = fragShaderSrc.c_str();
// --- vertex shader ---
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vertShader, NULL);
glCompileShader(vertexShader);
// --- fragment shader ---
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fragShader, NULL);
glCompileShader(fragmentShader);
//shader program
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
//main window creation
while (!glfwWindowShouldClose(window1)) {
processInput(window1);
glfwSwapBuffers(window1);
glfwPollEvents();
glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
return 0;
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
void processInput(GLFWwindow* window)
{
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
std::string loadShaderSrc(const char* filename)
{
std::ifstream file;
std::stringstream buf;
std::string return1 = "";
file.open(filename);
if (file.is_open()) {
buf
Подробнее здесь: [url]https://stackoverflow.com/questions/79827834/exception-thrown-glfw[/url]