#include
int main(void)
{
GLFWwindow* window1;
GLFWwindow* window2;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window1 = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window1)
{
glfwTerminate();
return -1;
}
/* Create a second windowed mode window and its OpenGL context */
window2 = glfwCreateWindow(640, 480, "World Hello", NULL, NULL);
if (!window2)
{
glfwTerminate();
return -1;
}
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window1) && !glfwWindowShouldClose(window2))
{
/* Make the window's context current */
glfwMakeContextCurrent(window1);
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window1);
/* Make the second window's context current */
glfwMakeContextCurrent(window2);
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window2);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}
Как я могу преобразовать этот код, чтобы я мог отображать (разные) ImGui для обоих окон, если ImGui настроен.
Я хотел бы визуализировать элементы Dear ImGui в двух разных окнах glfw.
У меня есть этот пример кода: [code]#include
int main(void) { GLFWwindow* window1; GLFWwindow* window2;
/* Initialize the library */ if (!glfwInit()) return -1;
/* Create a windowed mode window and its OpenGL context */ window1 = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!window1) { glfwTerminate(); return -1; }
/* Create a second windowed mode window and its OpenGL context */ window2 = glfwCreateWindow(640, 480, "World Hello", NULL, NULL); if (!window2) { glfwTerminate(); return -1; }
/* Loop until the user closes the window */ while (!glfwWindowShouldClose(window1) && !glfwWindowShouldClose(window2)) { /* Make the window's context current */ glfwMakeContextCurrent(window1); /* Render here */ glClear(GL_COLOR_BUFFER_BIT); /* Swap front and back buffers */ glfwSwapBuffers(window1);
/* Make the second window's context current */ glfwMakeContextCurrent(window2); /* Render here */ glClear(GL_COLOR_BUFFER_BIT); /* Swap front and back buffers */ glfwSwapBuffers(window2);
/* Poll for and process events */ glfwPollEvents(); }
glfwTerminate(); return 0; } [/code] Как я могу преобразовать этот код, чтобы я мог отображать (разные) ImGui для обоих окон, если ImGui настроен.