Anonymous
Распознаватель зависимостей Unity для Android застрял на 0%
Сообщение
Anonymous » 30 окт 2025, 07:46
Распознаватель изображений завис на 0%
Код: Выделить всё
Running Gradle...
E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"
Executing command: E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"
ошибка на консоли
Код: Выделить всё
Win32Exception: ApplicationName='E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"', CurrentDirectory='E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0)
System.Diagnostics.Process.Start () (at :0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at :0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at :0)
GooglePlayServices.CommandLine+c__AnonStorey0.m__1 () (at :0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)
System.Threading.ThreadHelper.ThreadStart () (at :0)
UnityEngine.c:b__0_0(Object, UnhandledExceptionEventArgs)
Я пробовал использовать Unity 6000.1.1f1 , 6000.2.8.f1 и 6000.4.0a2, но все дали одинаковые результаты.
Я также пытался удалить папку библиотеки и позволить Unity восстановить ее, но, похоже, это тоже не сработало.
Подробнее здесь:
https://stackoverflow.com/questions/797 ... stuck-at-0
1761799562
Anonymous
Распознаватель изображений завис на 0% [code]Running Gradle... E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0" Executing command: E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0" [/code] ошибка на консоли [code]Win32Exception: ApplicationName='E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/installed/unity/6000.4.0a2/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=E:\game project\spaceFighterMobile\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.10.0"', CurrentDirectory='E:\game project\spaceFighterMobile\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified. System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0) System.Diagnostics.Process.Start () (at :0) (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start() GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at :0) GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at :0) GooglePlayServices.CommandLine+c__AnonStorey0.m__1 () (at :0) System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0) System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0) System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0) System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0) System.Threading.ThreadHelper.ThreadStart () (at :0) UnityEngine.c:b__0_0(Object, UnhandledExceptionEventArgs) [/code] Я пробовал использовать Unity 6000.1.1f1 , 6000.2.8.f1 и 6000.4.0a2, но все дали одинаковые результаты. Я также пытался удалить папку библиотеки и позволить Unity восстановить ее, но, похоже, это тоже не сработало. Подробнее здесь: [url]https://stackoverflow.com/questions/79797993/unity-android-dependency-resolver-is-stuck-at-0[/url]