Выбранная платформа: Android < /p>
Обновленные установленные версии пакетов: < /p>
Код: Выделить всё
"com.unity.adaptiveperformance.google.android": "5.1.5",
"com.unity.adaptiveperformance.samsung.android": "5.1.0",
< /code>
и их зависимости: < /p>
"com.unity.adaptiveperformance": {
"version": "5.1.0",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.profiling.core": "1.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.adaptiveperformance.google.android": {
"version": "5.1.5",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.subsystems": "1.0.0",
"com.unity.adaptiveperformance": "5.1.0"
},
"url": "https://packages.unity.com"
},
"com.unity.adaptiveperformance.samsung.android": {
"version": "5.1.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.subsystems": "1.0.0",
"com.unity.adaptiveperformance": "5.1.0"
},
"url": "https://packages.unity.com"
}
Я не мог сделать сборку для проекта. Я получаю следующую ошибку: < /p>
DirectoryNotFoundException: не удалось найти часть пути < /strong>
"c: \ users \ abc \ Desktop \ Work Project /> project\library\packageCache\com.unity.AdaptivePerformance.samsung.Android@5.1.0\runtime\plugins\ -Android\munity3d\damaptivePerformance\samsung\gameloadbooster.java"
system.io.filestream. /> Mode, System.io.fileAccess Access, System.io.fileshare Share,
system.int32 Buffersize, System.boolean Anonymous,
ystem.io.fileoptions Options) (at
: 0) System.io.fileStream..cortem.system.String. System.io.fileAccess
access, system.io.fileshare share, system.int32 buffersize,
system.io.fileoptions параметры) (at
: 0) (обертка
remorting-invoke-with-check)
(warper
/> system.io.fileStream..ctor(string, system.io.filemode, system.io.fileAccess, system.io.fileshare, int, system.io.fileoptions) Detectencodingfrombyteordermarks,
system.int32 buffersize) (at: 0)
system.io.streamReader..ctor (System.String Path, System.Text.Encoding
Кодирование) (AT: 0) (rupper
remoting-invoke-with-check)
system.io.streamReader..ctor(String, system.text.encoding)
system.io.file.internalReadalllines (System.String Path,
system.text.encoding Кодирование) (at
: 0) system.io.file.readlines
niceio.npath+systemiofilesystem.file_readalllines (pathio.npath Path)
(at : 0)
niceio.npathlinesfilesyyStem.file_Readlines (niealshio. /> (AT : 0) NICEIO.NPATH.Readalllines ()
(AT : 0) /> unity.android.gradle.androidutils.parsejavapackage (system.string
path) (at: 0)
unity.android.gradle.androidprojectgradle.resolvepluginpathinproject
(System.string SourceFilePath, System.boluean Issymbolfile,
unity.android.types.AndroidArchitecture Архитектура) (at
: 0)
unityEditor.android.androidpluginimporterextension.calculatefinalpluginpath
(system.string filePath, System.bolean Issymbolfile,
andride.and. />: 0)
unityEditor.android.androidpluginimporterextension.calculatefinalpluginpath
(system.string filePath, System.boolean Issymbolfile, System.String
CPU) (AT: 0)
unityEditor.Android. />(system.string PlatformName, UnityEditor.Pluginimporter IMP) (at
: 0)
unityEditor.pluginimporter.getImporters (System.String PlatformNam /> unityEditor.modules.defaultpluginimporterextension.getCompatiblePlugins
(систем. /> unityEditor.android.androidpluginimporterextension.checkfilecollises
(system.string buildTargetName, System.String [] defineConstraints) (at
: 0) < /p>
< /blockquote>
Подробнее здесь: https://stackoverflow.com/questions/797 ... tion-unity
Мобильная версия