Код: Выделить всё
using Godot;
using System;
public class Box
{
public enum BoxType
{
//HURT_BOX,
//BLOCK_BOX
}
public bool Enabled { get; set; }
public int Damage { get; set; }
public Keyframe[] Keyframes { get; set; }
private MeshInstance3D _mesh;
private Fighter Fighter;
// Called when the node enters the scene tree for the first time.
public override void _Ready() {}
Подробнее здесь: https://stackoverflow.com/questions/797 ... o-override
Мобильная версия