Win32Exception: ApplicationName='D:\UnityProjects\Unity Ads Simple Project\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "D:\UnityProjects\Unity Ads Simple Project\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/unity/Editor/2022.3.60f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=D:\UnityProjects\Unity Ads Simple Project\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=1" "-PDATA_BINDING_VERSION=7.4.2"', CurrentDirectory='D:\UnityProjects\Unity Ads Simple Project\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0)
System.Diagnostics.Process.Start () (at :0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at :0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at :0)
GooglePlayServices.CommandLine+c__AnonStorey0.m__1 () (at :0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)
System.Threading.ThreadHelper.ThreadStart () (at :0)
UnityEngine.c:b__0_0(Object, UnhandledExceptionEventArgs)
Подробнее здесь: https://stackoverflow.com/questions/796 ... dency-reso
Отставление ошибки Gradle при разрешении зависимостей с использованием мобильного разрешения зависимости почему? ⇐ Android
Форум для тех, кто программирует под Android
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Win32Exception: ApplicationName='D:\UnityProjects\Unity Ads Simple Project\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "D:\UnityProjects\Unity Ads Simple Project\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/unity/Editor/2022.3.60f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=D:\UnityProjects\Unity Ads Simple Project\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=1" "-PDATA_BINDING_VERSION=7.4.2"', CurrentDirectory='D:\UnityProjects\Unity Ads Simple Project\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0)
System.Diagnostics.Process.Start () (at :0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at :0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at :0)
GooglePlayServices.CommandLine+c__AnonStorey0.m__1 () (at :0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at :0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at :0)
System.Threading.ThreadHelper.ThreadStart () (at :0)
UnityEngine.c:b__0_0(Object, UnhandledExceptionEventArgs)
Подробнее здесь: [url]https://stackoverflow.com/questions/79681219/recieving-gradle-error-while-resolving-dependencies-using-mobile-dependency-reso[/url]
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