Цель состоит в том, чтобы использовать Naudio, Asio4all, Winui 3 (часть приложения Windows SDK) и C#.net в Visual Studio 2022 для ведения записей. К сожалению, такая цель еще не была достигнута. void OnAsioOutAudioAvailable(object sender, AsioAudioAvailableEventArgs e)
{
#pragma warning disable 618
var samples = e.GetAsInterleavedSamples();
#pragma warning restore 618
writer.WriteSamples(samples, 0, samples.Length);
}
< /code>
Как можно переписать этот код для ведения записей? Любая помощь будет высоко оценена. Компьютер, чтобы установить Naudio & Winui 3 в проекте, и использовать C#.net в проекте.
< /code>
code < /strong> < /p>
using System;
using System.Collections.Generic;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using NAudio.Wave;
using System.Threading.Tasks;
using Windows.Storage.Pickers;
using Windows.Storage;
using System.Threading;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace WinUI_3_AsioRecordingPanel
{
///
/// An empty window that can be used on its own or navigated to within a Frame.
///
public sealed partial class MainWindow : Window
{
private WaveFileWriter writer;
private AsioOut asioOut;
private StorageFile file;
private Timer timer1;
private String selectedItem;
public MainWindow()
{
this.InitializeComponent();
foreach (var device in AsioOut.GetDriverNames())
{
comboBoxAsioDevice.Items.Add(device);
}
if (comboBoxAsioDevice.Items.Count > 0)
{
comboBoxAsioDevice.SelectedIndex = 0;
}
}
private void Cleanup()
{
if (asioOut != null)
{
asioOut.Dispose();
asioOut = null;
}
if (writer != null)
{
writer.Dispose();
writer = null;
}
}
private void OnButtonControlPanel_Click(object sender, RoutedEventArgs e)
{
using (var asio = new AsioOut(selectedItem))
{
asio.ShowControlPanel();
}
}
private void comboBoxAsioDevice_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
selectedItem = comboBoxAsioDevice.SelectedItem.ToString();
}
private async void fileButton_Click(object sender, RoutedEventArgs e)
{
await SelectOutputFile();
}
private async Task SelectOutputFile()
{
Cleanup();
var saveFilePicker = new FileSavePicker();
// Get the current window's HWND by passing in the Window object
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
// Associate the HWND with the file picker
WinRT.Interop.InitializeWithWindow.Initialize(saveFilePicker, hwnd);
saveFilePicker.FileTypeChoices.Add("Pulse Code Modulation", new List() { ".wav" });
saveFilePicker.SuggestedFileName = "New Audio Track";
file = await saveFilePicker.PickSaveFileAsync();
// File can be null if cancel is hit in the file picker
if (file == null)
{
return;
}
OnButtonStart.IsEnabled = true;
}
private void OnButtonStart_Click(object sender, RoutedEventArgs e)
{
Start();
}
private int GetUserSpecifiedChannelOffset()
{
int channelOffset;
int.TryParse(textBoxChannelOffset.Text, out channelOffset);
return channelOffset;
}
private int GetUserSpecifiedChannelCount()
{
int channelCount;
return int.TryParse(textBoxChannelCount.Text, out channelCount) ? channelCount : 1;
}
private void Start()
{
// allow change device
if (asioOut != null &&
(asioOut.DriverName != comboBoxAsioDevice.Text ||
asioOut.ChannelOffset != GetUserSpecifiedChannelOffset()))
{
asioOut.AudioAvailable -= OnAsioOutAudioAvailable;
asioOut.Dispose();
asioOut = null;
}
int recordChannelCount = GetUserSpecifiedChannelCount();
// create device if necessary
if (asioOut == null)
{
selectedItem = comboBoxAsioDevice.SelectedItem.ToString();
asioOut = new AsioOut(selectedItem);
asioOut.InputChannelOffset = GetUserSpecifiedChannelOffset();
asioOut.InitRecordAndPlayback(null, recordChannelCount, 44100);
asioOut.AudioAvailable += OnAsioOutAudioAvailable;
}
writer = new WaveFileWriter(file.Path, new WaveFormat(44100, recordChannelCount));
asioOut.Play();
timer1 = new Timer((_) => OnTimerTick(null, EventArgs.Empty), null, 0, 1000); SetButtonStates();
SetButtonStates();
}
void OnAsioOutAudioAvailable(object sender, AsioAudioAvailableEventArgs e)
{
#pragma warning disable 618
var samples = e.GetAsInterleavedSamples();
#pragma warning restore 618
writer.WriteSamples(samples, 0, samples.Length);
}
private void SetButtonStates()
{
OnButtonStart.IsEnabled = asioOut != null && asioOut.PlaybackState != PlaybackState.Playing;
OnButtonStop.IsEnabled = asioOut != null && asioOut.PlaybackState == PlaybackState.Playing;
}
private void OnButtonStop_Click(object sender, RoutedEventArgs e)
{
Stop();
}
private void Stop()
{
asioOut.Stop();
if (writer != null)
{
writer.Dispose();
writer = null;
}
timer1.Dispose();
SetButtonStates();
}
private void OnTimerTick(object sender, EventArgs e)
{
if (asioOut != null && asioOut.PlaybackState == PlaybackState.Playing && writer.Length > writer.WaveFormat.AverageBytesPerSecond * 30)
{
Stop();
}
}
//private void OnButtonPlay_Click(object sender, RoutedEventArgs e)
//{
//}
//private void OnButtonSP_Click(object sender, RoutedEventArgs e)
//{
//}
}
}
Подробнее здесь: https://stackoverflow.com/questions/796 ... of-windows
Как сделать записи с использованием C#.net, Naudio, Asio4all, Winui 3 (часть приложения Windows SDK) и Visual Studio 202 ⇐ C#
Место общения программистов C#
1750280289
Anonymous
Цель состоит в том, чтобы использовать Naudio, Asio4all, Winui 3 (часть приложения Windows SDK) и C#.net в Visual Studio 2022 для ведения записей. К сожалению, такая цель еще не была достигнута. void OnAsioOutAudioAvailable(object sender, AsioAudioAvailableEventArgs e)
{
#pragma warning disable 618
var samples = e.GetAsInterleavedSamples();
#pragma warning restore 618
writer.WriteSamples(samples, 0, samples.Length);
}
< /code>
Как можно переписать этот код для ведения записей? Любая помощь будет высоко оценена. Компьютер, чтобы установить Naudio & Winui 3 в проекте, и использовать C#.net в проекте.
< /code>
code < /strong> < /p>
using System;
using System.Collections.Generic;
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using NAudio.Wave;
using System.Threading.Tasks;
using Windows.Storage.Pickers;
using Windows.Storage;
using System.Threading;
// To learn more about WinUI, the WinUI project structure,
// and more about our project templates, see: http://aka.ms/winui-project-info.
namespace WinUI_3_AsioRecordingPanel
{
///
/// An empty window that can be used on its own or navigated to within a Frame.
///
public sealed partial class MainWindow : Window
{
private WaveFileWriter writer;
private AsioOut asioOut;
private StorageFile file;
private Timer timer1;
private String selectedItem;
public MainWindow()
{
this.InitializeComponent();
foreach (var device in AsioOut.GetDriverNames())
{
comboBoxAsioDevice.Items.Add(device);
}
if (comboBoxAsioDevice.Items.Count > 0)
{
comboBoxAsioDevice.SelectedIndex = 0;
}
}
private void Cleanup()
{
if (asioOut != null)
{
asioOut.Dispose();
asioOut = null;
}
if (writer != null)
{
writer.Dispose();
writer = null;
}
}
private void OnButtonControlPanel_Click(object sender, RoutedEventArgs e)
{
using (var asio = new AsioOut(selectedItem))
{
asio.ShowControlPanel();
}
}
private void comboBoxAsioDevice_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
selectedItem = comboBoxAsioDevice.SelectedItem.ToString();
}
private async void fileButton_Click(object sender, RoutedEventArgs e)
{
await SelectOutputFile();
}
private async Task SelectOutputFile()
{
Cleanup();
var saveFilePicker = new FileSavePicker();
// Get the current window's HWND by passing in the Window object
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(this);
// Associate the HWND with the file picker
WinRT.Interop.InitializeWithWindow.Initialize(saveFilePicker, hwnd);
saveFilePicker.FileTypeChoices.Add("Pulse Code Modulation", new List() { ".wav" });
saveFilePicker.SuggestedFileName = "New Audio Track";
file = await saveFilePicker.PickSaveFileAsync();
// File can be null if cancel is hit in the file picker
if (file == null)
{
return;
}
OnButtonStart.IsEnabled = true;
}
private void OnButtonStart_Click(object sender, RoutedEventArgs e)
{
Start();
}
private int GetUserSpecifiedChannelOffset()
{
int channelOffset;
int.TryParse(textBoxChannelOffset.Text, out channelOffset);
return channelOffset;
}
private int GetUserSpecifiedChannelCount()
{
int channelCount;
return int.TryParse(textBoxChannelCount.Text, out channelCount) ? channelCount : 1;
}
private void Start()
{
// allow change device
if (asioOut != null &&
(asioOut.DriverName != comboBoxAsioDevice.Text ||
asioOut.ChannelOffset != GetUserSpecifiedChannelOffset()))
{
asioOut.AudioAvailable -= OnAsioOutAudioAvailable;
asioOut.Dispose();
asioOut = null;
}
int recordChannelCount = GetUserSpecifiedChannelCount();
// create device if necessary
if (asioOut == null)
{
selectedItem = comboBoxAsioDevice.SelectedItem.ToString();
asioOut = new AsioOut(selectedItem);
asioOut.InputChannelOffset = GetUserSpecifiedChannelOffset();
asioOut.InitRecordAndPlayback(null, recordChannelCount, 44100);
asioOut.AudioAvailable += OnAsioOutAudioAvailable;
}
writer = new WaveFileWriter(file.Path, new WaveFormat(44100, recordChannelCount));
asioOut.Play();
timer1 = new Timer((_) => OnTimerTick(null, EventArgs.Empty), null, 0, 1000); SetButtonStates();
SetButtonStates();
}
void OnAsioOutAudioAvailable(object sender, AsioAudioAvailableEventArgs e)
{
#pragma warning disable 618
var samples = e.GetAsInterleavedSamples();
#pragma warning restore 618
writer.WriteSamples(samples, 0, samples.Length);
}
private void SetButtonStates()
{
OnButtonStart.IsEnabled = asioOut != null && asioOut.PlaybackState != PlaybackState.Playing;
OnButtonStop.IsEnabled = asioOut != null && asioOut.PlaybackState == PlaybackState.Playing;
}
private void OnButtonStop_Click(object sender, RoutedEventArgs e)
{
Stop();
}
private void Stop()
{
asioOut.Stop();
if (writer != null)
{
writer.Dispose();
writer = null;
}
timer1.Dispose();
SetButtonStates();
}
private void OnTimerTick(object sender, EventArgs e)
{
if (asioOut != null && asioOut.PlaybackState == PlaybackState.Playing && writer.Length > writer.WaveFormat.AverageBytesPerSecond * 30)
{
Stop();
}
}
//private void OnButtonPlay_Click(object sender, RoutedEventArgs e)
//{
//}
//private void OnButtonSP_Click(object sender, RoutedEventArgs e)
//{
//}
}
}
Подробнее здесь: [url]https://stackoverflow.com/questions/79661135/how-to-make-recordings-using-c-net-naudio-asio4all-winui-3-part-of-windows[/url]
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