Прежде всего, я установил новый пакет, то есть «React-Cniate-OT-Verify», и я успешно связан с модулем Android после синхронизации файлов, он показывает мне ошибку < /p>
"ERROR: Manifest merger failed : Attribute application@appComponentFactory value=(android.support.v4.app.CoreComponentFactory) from [com.android.support:support-compat:28.0.0] AndroidManifest.xml:22:18-91
is also present at [androidx.core:core:1.0.0] AndroidManifest.xml:22:18-86 value=(androidx.core.app.CoreComponentFactory).
Suggestion: add 'tools:replace="android:appComponentFactory"' to element at manifestMerger1083902640943468812.xml:7:5-9:19 to override.
"
< /code>
Мой вопрос в том, что он показывает 100 ошибок реагируемого пикора, говорящего < /p>
"> Task :react-native-image-picker:compileDebugJavaWithJavac FAILED
D:\WedEasy versions\wedeasy3.2\wedeasy3.0\wedeasy\node_modules\react-native-image-picker\android\src\main\java\com\imagepicker\ImagePickerModule.java:15: error: package android.support.annotation does not exist
import android.support.annotation.NonNull;"
< /code>
Как решить эту проблему. Я пытаюсь решить эту проблему за последние 2 дня
Как сделать сборку успешной в "React-intive Run android"?android.useAndroidX=true,
android.enableJetifier=true
< /code>
Успешно она решила проблему, опять же, после запуска «React-Clive Run android»
Это показывает ошибку отреагированного пакета Pools-Handler of Bools. «React-Cniate-Image-Picker: Compiledebugjavawithjavac не удастся" < /p>
ниже I M Предоставление файлов проекта < /p>
android/app/build.gradle написан />
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new- ... d-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' , 'FontAwesome.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
// buildToolsVersion "28.0.3"
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.wedeasy"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new- ... apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-image-picker')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation 'androidx.appcompat:appcompat:1.0.0'
implementation "com.facebook.react:react-native:+" // From node_modules
implementation project(':react-native-vector-icons')
implementation 'com.google.android.material:material:1.0.0'
implementation project(':react-native-otp-verify')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
< /code>
android manifest.xml
< /code>
mainapplication.java
package com.wedeasy;
import android.app.Application;
import com.facebook.react.ReactApplication;
import com.imagepicker.ImagePickerPackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
// import com.faizal.OtpVerify.RNOtpVerifyPackage;
import java.util.Arrays;
import java.util.List;
import com.oblador.vectoricons.VectorIconsPackage;
import com.faizal.OtpVerify.RNOtpVerifyPackage;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List getPackages() {
return Arrays.asList(
new MainReactPackage(),
new ImagePickerPackage(),
new RNGestureHandlerPackage()
, new VectorIconsPackage(),
new RNOtpVerifyPackage()
);
}
@Override
protected String getJSMainModuleName() {
return "index";
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}
< /code>
build.gradle // toplevel < /p>
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "28.0.3"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 28
supportLibVersion = "28.0.0"
}
repositories {
google()
jcenter()
}
dependencies {
classpath("com.android.tools.build:gradle:3.4.0")
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
subprojects {
afterEvaluate { project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27
defaultConfig {
targetSdkVersion 27
}
}
}
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
< /code>
может кто -нибудь помочь мне, как решить эту проблему? < /p>
Подробнее здесь: https://stackoverflow.com/questions/568 ... ndroid-sup
Как исправить «строительство не удалось» Android React Native Show ⇐ Android
Форум для тех, кто программирует под Android
-
Anonymous
1749664340
Anonymous
Прежде всего, я установил новый пакет, то есть «React-Cniate-OT-Verify», и я успешно связан с модулем Android после синхронизации файлов, он показывает мне ошибку < /p>
"ERROR: Manifest merger failed : Attribute application@appComponentFactory value=(android.support.v4.app.CoreComponentFactory) from [com.android.support:support-compat:28.0.0] AndroidManifest.xml:22:18-91
is also present at [androidx.core:core:1.0.0] AndroidManifest.xml:22:18-86 value=(androidx.core.app.CoreComponentFactory).
Suggestion: add 'tools:replace="android:appComponentFactory"' to element at manifestMerger1083902640943468812.xml:7:5-9:19 to override.
"
< /code>
Мой вопрос в том, что он показывает 100 ошибок реагируемого пикора, говорящего < /p>
"> Task :react-native-image-picker:compileDebugJavaWithJavac FAILED
D:\WedEasy versions\wedeasy3.2\wedeasy3.0\wedeasy\node_modules\react-native-image-picker\android\src\main\java\com\imagepicker\ImagePickerModule.java:15: error: package android.support.annotation does not exist
import android.support.annotation.NonNull;"
< /code>
Как решить эту проблему. Я пытаюсь решить эту проблему за последние 2 дня
Как сделать сборку успешной в "React-intive Run android"?android.useAndroidX=true,
android.enableJetifier=true
< /code>
Успешно она решила проблему, опять же, после запуска «React-Clive Run android»
Это показывает ошибку отреагированного пакета Pools-Handler of Bools. «React-Cniate-Image-Picker: Compiledebugjavawithjavac не удастся" < /p>
ниже I M Предоставление файлов проекта < /p>
android/app/build.gradle написан />
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' , 'FontAwesome.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
// buildToolsVersion "28.0.3"
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.wedeasy"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-image-picker')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation 'androidx.appcompat:appcompat:1.0.0'
implementation "com.facebook.react:react-native:+" // From node_modules
implementation project(':react-native-vector-icons')
implementation 'com.google.android.material:material:1.0.0'
implementation project(':react-native-otp-verify')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
< /code>
android manifest.xml
< /code>
mainapplication.java
package com.wedeasy;
import android.app.Application;
import com.facebook.react.ReactApplication;
import com.imagepicker.ImagePickerPackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
// import com.faizal.OtpVerify.RNOtpVerifyPackage;
import java.util.Arrays;
import java.util.List;
import com.oblador.vectoricons.VectorIconsPackage;
import com.faizal.OtpVerify.RNOtpVerifyPackage;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List getPackages() {
return Arrays.asList(
new MainReactPackage(),
new ImagePickerPackage(),
new RNGestureHandlerPackage()
, new VectorIconsPackage(),
new RNOtpVerifyPackage()
);
}
@Override
protected String getJSMainModuleName() {
return "index";
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}
< /code>
build.gradle // toplevel < /p>
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "28.0.3"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 28
supportLibVersion = "28.0.0"
}
repositories {
google()
jcenter()
}
dependencies {
classpath("com.android.tools.build:gradle:3.4.0")
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
subprojects {
afterEvaluate { project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27
defaultConfig {
targetSdkVersion 27
}
}
}
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
< /code>
может кто -нибудь помочь мне, как решить эту проблему? < /p>
Подробнее здесь: [url]https://stackoverflow.com/questions/56885299/how-to-fix-build-failed-android-react-native-saying-error-package-android-sup[/url]
Ответить
1 сообщение
• Страница 1 из 1
Перейти
- Кемерово-IT
- ↳ Javascript
- ↳ C#
- ↳ JAVA
- ↳ Elasticsearch aggregation
- ↳ Python
- ↳ Php
- ↳ Android
- ↳ Html
- ↳ Jquery
- ↳ C++
- ↳ IOS
- ↳ CSS
- ↳ Excel
- ↳ Linux
- ↳ Apache
- ↳ MySql
- Детский мир
- Для души
- ↳ Музыкальные инструменты даром
- ↳ Печатная продукция даром
- Внешняя красота и здоровье
- ↳ Одежда и обувь для взрослых даром
- ↳ Товары для здоровья
- ↳ Физкультура и спорт
- Техника - даром!
- ↳ Автомобилистам
- ↳ Компьютерная техника
- ↳ Плиты: газовые и электрические
- ↳ Холодильники
- ↳ Стиральные машины
- ↳ Телевизоры
- ↳ Телефоны, смартфоны, плашеты
- ↳ Швейные машинки
- ↳ Прочая электроника и техника
- ↳ Фототехника
- Ремонт и интерьер
- ↳ Стройматериалы, инструмент
- ↳ Мебель и предметы интерьера даром
- ↳ Cантехника
- Другие темы
- ↳ Разное даром
- ↳ Давай меняться!
- ↳ Отдам\возьму за копеечку
- ↳ Работа и подработка в Кемерове
- ↳ Давай с тобой поговорим...
Мобильная версия