Код: Выделить всё
#include
#include
#include
#include
SDL_Texture* generateColoredTexture(SDL_Renderer *renderer_, int w_, int h_, const SDL_Color &col_)
{
auto *tex = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w_, h_);
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
auto oldTar = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, tex);
SDL_SetRenderDrawColor(renderer_, 0, 0, 0, 0);
SDL_RenderClear(renderer_);
SDL_SetRenderDrawColor(renderer_, col_.r, col_.g, col_.b, col_.a);
SDL_Rect dst = {4, 4, w_ - 8, h_ - 8};
SDL_RenderFillRect(renderer_, &dst);
SDL_SetRenderTarget(renderer_, oldTar);
return tex;
}
int main(int argc, char* args[])
{
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
std::cout
Подробнее здесь: [url]https://stackoverflow.com/questions/78801018/created-textures-break-in-sdl2-when-resizing-a-window[/url]