NullReferenceException в Android, построенном на проекте Unity с использованием TensorFlowLite [дубликат] ⇐ Android
NullReferenceException в Android, построенном на проекте Unity с использованием TensorFlowLite [дубликат]
I’m trying to use TensorFlowLite in my Unity project for my Meta Quest 3. So, everytime I make a build for my project and then install the APK using Meta Quest Developer Hub, I get this “NullReferenceException” at certain point during runtime on the device. I also created the StreamingAssets folder where I put my .tflite model and my dataSet (.csv): my model has been trained for Gesture Recognition. I am currently using TensorFlowLite 2.4.0, my Unity version is 2022.3.17f1.
What could be the problem?
I tried to use the UnityWebRequest and also some coroutines
Источник: https://stackoverflow.com/questions/780 ... orflowlite
I’m trying to use TensorFlowLite in my Unity project for my Meta Quest 3. So, everytime I make a build for my project and then install the APK using Meta Quest Developer Hub, I get this “NullReferenceException” at certain point during runtime on the device. I also created the StreamingAssets folder where I put my .tflite model and my dataSet (.csv): my model has been trained for Gesture Recognition. I am currently using TensorFlowLite 2.4.0, my Unity version is 2022.3.17f1.
What could be the problem?
I tried to use the UnityWebRequest and also some coroutines
Источник: https://stackoverflow.com/questions/780 ... orflowlite
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