CitySample Project, бросая ошибки при упаковкеC++

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Anonymous
 CitySample Project, бросая ошибки при упаковке

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Я делаю новую игру, основанную на проекте CitySample от Epic Games в Unreal Engine 5.4.4, но когда я пытаюсь упаковать игру для Windows, игра вызывает неизвестную ошибку с exitcode = 6 для AutomationTool . Проверка кода C ++ просто не имела смысла, потому что Visual Studio 2022 отмечает все как ошибки, даже когда они совершенно хороши . Я использую .net 8.0.303 , если это поможет. Этого не происходит во время приготовления. приготовление файлов проекта работает совершенно нормально, нет ошибок в этом < /strong>. < /p>
Точные ошибки:
Took 257.45s to run dotnet.exe, ExitCode=6< /code>
и
AutomationTool exiting with ExitCode=6 (6)
Это часть файла журнала для получения дополнительной информации:
lang.txtобразно[Adaptive Build] Excluded from PointCloud unity file: PointCloud.cpp, PointCloudAlembicHelpers.cpp, PointCloudCsv.cpp, PointCloudImpl.cpp, PointCloudModule.cpp, PointCloudQuery.cpp, PointCloudSliceAndDiceCommandlet.cpp, PointCloudSliceAndDiceContext.cpp, PointCloudSliceAndDiceCustomOverrides.cpp, PointCloudSliceAndDiceExecutionContext.cpp, PointCloudSliceAndDiceManager.cpp, PointCloudSliceAndDiceReport.cpp, PointCloudSliceAndDiceRule.cpp, PointCloudSliceAndDiceRuleData.cpp, PointCloudSliceAndDiceRuleFactory.cpp, PointCloudSliceAndDiceRuleInstance.cpp, PointCloudSliceAndDiceRuleSet.cpp, PointCloudSliceAndDiceRuleSetExecutor.cpp, PointCloudSliceAndDiceRuleSlot.cpp, PointCloudSliceAndDiceShared.cpp, PointCloudSQLExtensions.cpp, PointCloudSqliteHelpers.cpp, PointCloudStats.cpp, PointCloudTablesCache.cpp, PointCloudTransactionHolder.cpp, PointCloudUtils.cpp, PointCloudView.cpp, PointCloudWorldPartitionHelpers.cpp, PointCloudTestBase.cpp, PointCloudTests.cpp, PointCloudViewTests.cpp, TestingCommon.cpp
[Adaptive Build] Excluded from MassTraffic unity file: MassTraffic.cpp, MassTrafficActorVehiclePhysicsProcessor.cpp, MassTrafficBubble.cpp, MassTrafficChooseNextLaneProcessor.cpp, MassTrafficConstrainedTrailerTrait.cpp, MassTrafficDamageRepairProcessor.cpp, MassTrafficDebugHelpers.cpp, MassTrafficDelegates.cpp, MassTrafficDriverVisualizationProcessor.cpp, MassTrafficDriverVisualizationTrait.cpp, MassTrafficEvaluateSequenceAnimInstance.cpp, MassTrafficFieldActor.cpp, MassTrafficFieldComponent.cpp, MassTrafficFieldOperations.cpp, MassTrafficFindDeviantParkedVehiclesProcessor.cpp, MassTrafficFindDeviantTrafficVehiclesProcessor.cpp, MassTrafficFindNextVehicleProcessor.cpp, MassTrafficFindObstaclesProcessor.cpp, MassTrafficFragments.cpp, MassTrafficFunctionLibrary.cpp, MassTrafficInitInterpolationProcessor.cpp, MassTrafficInitIntersectionsProcessor.cpp, MassTrafficInitParkedVehiclesProcessor.cpp, MassTrafficInitTrafficVehicleSpeedProcessor.cpp, MassTrafficInitTrafficVehiclesProcessor.cpp, MassTrafficInitTrailersProcessor.cpp, MassTrafficInstancePlaybackHelpers.cpp, MassTrafficInterpolation.cpp, MassTrafficInterpolationProcessor.cpp, MassTrafficIntersections.cpp, MassTrafficIntersectionSimulationTrait.cpp, MassTrafficIntersectionSpawnDataGenerator.cpp, MassTrafficLaneChange.cpp, MassTrafficLaneChangingProcessor.cpp, MassTrafficLightRepresentationActorManagement.cpp, MassTrafficLights.cpp, MassTrafficLightVisualizationProcessor.cpp, MassTrafficLightVisualizationTrait.cpp, MassTrafficLightweightMontageInstance.cpp, MassTrafficMovement.cpp, MassTrafficObstacleTrait.cpp, MassTrafficOverseerProcessor.cpp, MassTrafficParkedVehicleRepresentationActorManagement.cpp, MassTrafficParkedVehicles.cpp, MassTrafficParkedVehicleSpawnDataGenerator.cpp, MassTrafficParkedVehicleVisualizationProcessor.cpp, MassTrafficParkedVehicleVisualizationTrait.cpp, MassTrafficPhysics.cpp, MassTrafficPlayerVehicleLODProcessor.cpp, MassTrafficPostPhysicsUpdateDisturbedVehiclesProcessor.cpp, MassTrafficPostPhysicsUpdateTrafficVehiclesProcessor.cpp, MassTrafficPostPhysicsUpdateTrailersProcessor.cpp, MassTrafficProcessorBase.cpp, MassTrafficRecycleVehiclesOverlappingPlayersProcessor.cpp, MassTrafficReplicator.cpp, MassTrafficSubsystem.cpp, MassTrafficTrailerRepresentationActorManagement.cpp, MassTrafficTrailerSimulationTrait.cpp, MassTrafficTrailerSpawnDataGenerator.cpp, MassTrafficTrailerVisualizationProcessor.cpp, MassTrafficTrailerVisualizationTrait.cpp, MassTrafficTypes.cpp, MassTrafficUpdateDistanceToNearestObstacleProcessor.cpp, MassTrafficUpdateIntersectionsProcessor.cpp, MassTrafficUpdateTrailersProcessor.cpp, MassTrafficUpdateVelocityProcessor.cpp, MassTrafficUtils.cpp, MassTrafficValidationProcessor.cpp, MassTrafficVehicleComponent.cpp, MassTrafficVehicleControlInterface.cpp, MassTrafficVehicleControlProcessor.cpp, MassTrafficVehicleDimensionsTrait.cpp, MassTrafficVehicleInterface.cpp, MassTrafficVehiclePhysicsProcessor.cpp, MassTrafficVehicleRepresentationActorManagement.cpp, MassTrafficVehicleSimulationLODProcessor.cpp, MassTrafficVehicleSimulationTrait.cpp, MassTrafficVehicleSpawnDataGenerator.cpp, MassTrafficVehicleVisualizationLODProcessor.cpp, MassTrafficVehicleVisualizationProcessor.cpp, MassTrafficVehicleVisualizationTrait.cpp
[Adaptive Build] Excluded from CitySampleMassCrowd unity file: CitySampleDebugVisualization.cpp, CitySampleDisplayEntitiesProcessor.cpp, CitySampleMassCrowdModule.cpp, CitySampleMassCrowdRepresentationActorManagement.cpp, MassCharacterProximity_AnimInput.cpp, MassCrowdAnimationProcessor.cpp, MassCrowdAnimationTypes.cpp, MassCrowdAnimInstance.cpp, MassCrowdUpdateISMVertexAnimationProcessor.cpp, MassPlayerAnimInstance.cpp, SmartObjectMassInteractionDefinition.cpp, MassContextualAnimTask.cpp
[Adaptive Build] Excluded from HoverDrone unity file: HoverDrone.cpp, HoverDroneMovementComponent.cpp, HoverDronePawn.cpp, HoverDronePawnBase.cpp, HoverDroneSpeedLimitBox.cpp, HoverDroneUtils.cpp, HoverDroneVolumeManager.cpp
[Adaptive Build] Excluded from CitySample unity file: CitySample.cpp, CitySampleAnimInstance_Accessory.cpp, CitySampleAnimInstance_Crowd.cpp, CitySampleAnimInstance_Crowd_Head.cpp, CitySampleAnimNode_CopyPoseRotations.cpp, CitySampleAnimNode_CrowdSlopeWarping.cpp, CitySampleAnimNode_RequestInertialization.cpp, CitySampleAnimNotifyState_PlayMontageOnFace.cpp, CitySampleAnimSet_Accessory.cpp, CitySampleAnimSet_Locomotion.cpp, RootMotionModifier_CitySampleSimpleWarp.cpp, CameraMod_PostProcessMaterial.cpp, CitySampleCameraMode.cpp, CitySampleCamera_Drone.cpp, CitySampleCamera_PhotoMode.cpp, CitySampleCam_Driving.cpp, CitySampleCam_ThirdPerson.cpp, CitySamplePlayerCameraManager.cpp, PhotoModeComponent.cpp, CitySampleCharacter.cpp, CitySampleCharacterMovementComponent.cpp, CitySampleHoverDrone.cpp, CitySampleCrowdSettings.cpp, CitySampleMassContextualAnimTask.cpp, CrowdBlueprintLibrary.cpp, CrowdCharacterActor.cpp, CrowdCharacterDataAsset.cpp, CrowdCharacterDefinition.cpp, CrowdCharacterLineupActor.cpp, CrowdPresetDataAsset.cpp, CrowdVisualizationCustomDataProcessor.cpp, CrowdVisualizationFragment.cpp, CitySampleNiagaraFunctionLibrary.cpp, CitySampleAsyncActorDetectionComponent.cpp, CitySampleCheatManager.cpp, CitySampleGameInstanceBase.cpp, CitySampleGameMode.cpp, CitySampleGameState.cpp, CitySampleInteractionComponent.cpp, CitySampleInteractorInterface.cpp, CitySamplePlayerController.cpp, CitySamplePlayFromHere.cpp, CitySampleSaveGame.cpp, CitySampleWorldInfo.cpp, ICitySampleTraversalInterface.cpp, CitySampleConvertedISMActor.cpp, CitySampleTestControllerAutoTest.cpp, CitySampleTestControllerBase.cpp, CitySampleButtonPrompt.cpp, CitySampleControlsOverlay.cpp, CitySampleDrivingUI.cpp, CitySampleMapWidget.cpp, CitySampleMenu.cpp, CitySampleOptionSelector.cpp, CitySampleOptionsPanel.cpp, CitySamplePanel.cpp, CitySampleTypesUI.cpp, CitySampleUIComponent.cpp, CitySampleUIComponentInterface.cpp, CitySampleAssetManager.cpp, CitySampleBlueprintLibrary.cpp, CitySampleInputModifiers.cpp, CitySampleInterpolators.cpp, ICitySampleInputInterface.cpp, LoadingUtilLibrary.cpp, CitySampleMassVehicleBase.cpp, CitySampleVehicleBase.cpp, DrivableVehicleComponent.cpp
[Adaptive Build] Excluded from CitySampleSensorGridShaders unity file: CitySampleSensorGridShaders.cpp, CitySampleSensorGridShadersModule.cpp
[Adaptive Build] Excluded from CitySampleSensorGrid unity file: CitySampleSensorGrid.cpp, NiagaraDataInterfaceCitySampleSensorGrid.cpp
[Adaptive Build] Excluded from Crossfader unity file: Crossfader.cpp, CrossfaderSubsystem.cpp, MixStateBank.cpp
[Adaptive Build] Excluded from WorldAudioDataSystem unity file: WorldAudioDataClusterActor.cpp, WorldAudioDataGameplayScript.cpp, WorldAudioDataSettings.cpp, WorldAudioDataSubsystem.cpp, WorldAudioDataSystem.cpp, WorldAudioDataVehAudioController.cpp, WorldAudioDataVehAudioPreset.cpp, WorldAudioMassEntityTrait.cpp, WorldAudioMassProcessor.cpp
Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
Executing up to 24 processes, one per physical core
Requested 1.5 GB memory per action, 14.9 GB available: limiting max parallel actions to 9
Using Parallel executor to run 238 action(s)
------ Building 238 action(s) s t a r t e d - - - - - - < b r / > [ 1 / 2 3 8 ] R e s o u r c e D e f a u l t . r c 2 < b r / > [ 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] S h a r e d P C H . E n g i n e . P r o j e c t . V a l A p i . C p p 2 0 . c p p < b r / > [ 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] C a m e r a M o d _ P o s t P r o c e s s M a t e r i a l . c p p < b r / > [ 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e . c p p < b r / > [ 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m N o d e _ R e q u e s t I n e r t i a l i z a t i o n . c p p < b r / > [ 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m I n s t a n c e _ A c c e s s o r y . c p p < b r / > [ 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m S e t _ A c c e s s o r y . c p p < b r / > [ 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m S e t _ L o c o m o t i o n . c p p < b r / > [ 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m N o d e _ C o p y P o s e R o t a t i o n s . c p p < b r / > [ 1 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A s y n c A c t o r D e t e c t i o n C o m p o n e n t . c p p < b r / > [ 1 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m N o d e _ C r o w d S l o p e W a r p i n g . c p p < b r / > [ 1 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A s s e t M a n a g e r . c p p < b r / > [ 1 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] C i t y S a m p l e A n i m N o t i f y S t a t e _ P l a y M o n t a g e O n F a c e . c p p
[14/238] Compile [x64] CitySampleButtonPrompt.cpp
[15/238] Compile [x64] CitySampleAnimInstance_Crowd_Head.cpp
[16/238] Compile [x64] CitySampleAnimInstance_Crowd.cpp
[17/238] Compile [x64] CitySampleCamera_Drone.cpp
[18/238] Compile [x64] CitySampleCam_Driving.cpp
[19/238] Compile [x64] CitySampleCameraMode.cpp
[20/238] Compile [x64] CitySampleConvertedISMActor.cpp
[21/238] Compile [x64] CitySampleCam_ThirdPerson.cpp
[22/238] Compile [x64] CitySampleCamera_PhotoMode.cpp
[23/238] Compile [x64] CitySampleCharacterMovementComponent.cpp
[24/238] Compile [x64] CitySampleCrowdSettings.cpp
[25/238] Compile [x64] CitySampleDrivingUI.cpp
[26/238] Compile [x64] CitySampleGameState.cpp
[27/238] Compile [x64] CitySampleInputModifiers.cpp
[28/238] Compile [x64] CitySampleGameInstanceBase.cpp
[29/238] Compile [x64] CitySampleGameMode.cpp
[30/238] Compile [x64] CitySampleInteractorInterface.cpp
[31/238] Compile [x64] CitySampleControlsOverlay.cpp
[32/238] Compile [x64] CitySampleInterpolators.cpp
[33/238] Compile [x64] CitySampleHoverDrone.cpp
[34/238] Compile [x64] CitySampleCheatManager.cpp
[35/238] Compile [x64] CitySampleBlueprintLibrary.cpp
[36/238] Compile [x64] CitySampleMapWidget.cpp
[37/238] Compile [x64] CitySampleMassVehicleBase.cpp
[38/238] Compile [x64] CitySampleCharacter.cpp
[39/238] Compile [x64] CitySampleMenu.cpp
[40/238] Compile [x64] CitySamplePlayFromHere.cpp
[41/238] Compile [x64] CitySampleOptionSelector.cpp
[42/238] Compile [x64] CitySampleSaveGame.cpp
[43/238] Compile [x64] CitySampleNiagaraFunctionLibrary.cpp
[44/238] Compile [x64] CitySampleOptionsPanel.cpp
[45/238] Compile [x64] CitySampleTypesUI.cpp
[46/238] Compile [x64] CitySampleMassContextualAnimTask.cpp
[47/238] Compile [x64] CitySampleInteractionComponent.cpp
[48/238] Compile [x64] CitySamplePlayerCameraManager.cpp
[49/238] Compile [x64] CitySampleUIComponentInterface.cpp
[50/238] Compile [x64] CitySampleTestControllerBase.cpp
[51/238] Compile [x64] CitySampleWorldInfo.cpp
[52/238] Compile [x64] CitySampleTestControllerAutoTest.cpp
[53/238] Compile [x64] CitySamplePanel.cpp
[54/238] Compile [x64] CitySampleUIComponent.cpp
[55/238] Compile [x64] CrowdVisualizationCustomDataProcessor.cpp
[56/238] Compile [x64] CrowdBlueprintLibrary.cpp
[57/238] Compile [x64] CrowdCharacterDataAsset.cpp
[58/238] Compile [x64] CrowdCharacterLineupActor.cpp
[59/238] Compile [x64] CrowdCharacterDefinition.cpp
[60/238] Compile [x64] CitySamplePlayerController.cpp
[61/238] Compile [x64] ICitySampleTraversalInterface.cpp
[62/238] Compile [x64] LoadingUtilLibrary.cpp
[63/238] Compile [x64] ICitySampleInputInterface.cpp
[64/238] Compile [x64] DrivableVehicleComponent.cpp
[65/238] Compile [x64] CrowdPresetDataAsset.cpp
[66/238] Compile [x64] CrowdVisualizationFragment.cpp
[67/238] Compile [x64] Module.CitySample.3.cpp
[68/238] Compile [x64] Module.CitySample.5.cpp
[69/238] Compile [x64] Module.CitySample.2.cpp
[70/238] Compile [x64] CrowdCharacterActor.cpp
[71/238] Compile [x64] Module.CitySample.9.cpp
[72/238] Compile [x64] Module.CitySample.6.cpp
[73/238] Compile [x64] RootMotionModifier_CitySampleSimpleWarp.cpp
[74/238] Compile [x64] Module.CitySample.4.cpp
[75/238] Compile [x64] CitySampleVehicleBase.cpp
[76/238] Compile [x64] CitySampleMassCrowdModule.cpp
[77/238] Compile [x64] MassCharacterProximity_AnimInput.cpp
[78/238] Compile [x64] CitySampleDisplayEntitiesProcessor.cpp
[79/238] Compile [x64] CitySampleMassCrowdRepresentationActorManagement.cpp
[80/238] Compile [x64] CitySampleDebugVisualization.cpp
[81/238] Compile [x64] Module.CitySample.1.cpp
[82/238] Compile [x64] MassCrowdAnimInstance.cpp
[83/238] Compile [x64] Module.CitySample.8.cpp
[84/238] Compile [x64] MassContextualAnimTask.cpp
[85/238] Compile [x64] MassPlayerAnimInstance.cpp
[86/238] Compile [x64] MassCrowdAnimationTypes.cpp
[87/238] Compile [x64] CitySampleSensorGridShadersModule.cpp
[88/238] Compile [x64] CitySampleSensorGrid.cpp
[89/238] Compile [x64] MassCrowdUpdateISMVertexAnimationProcessor.cpp
[90/238] Compile [x64] Crossfader.cpp
[91/238] Compile [x64] Module.CitySample.7.cpp
[92/238] Compile [x64] Module.CitySampleSensorGrid.cpp
[93/238] Compile [x64] SmartObjectMassInteractionDefinition.cpp
[94/238] Compile [x64] MixStateBank.cpp
[95/238] Compile [x64] PhotoModeComponent.cpp
[96/238] Compile [x64] CitySampleSensorGridShaders.cpp
[97/238] Compile [x64] Module.Crossfader.cpp
[98/238] Compile [x64] MassCrowdAnimationProcessor.cpp
F:\Cityscape_GameFiles\CitySample2\Plugins\CitySampleMassCrowd\Source\CitySampleMassCrowd\Private\MassCrowdAnimationProcessor.cpp(207) : error C4756: o v e r f l o w i n c o n s t a n t a r i t h m e t i c < b r / > w h i l e c o m p i l i n g U M a s s P r o c e s s o r _ A n i m a t i o n : : U p d a t e S k e l e t a l A n i m a t i o n < b r / > [ 9 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e . c p p < b r / > [ 1 0 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] M o d u l e . C i t y S a m p l e M a s s C r o w d . c p p < b r / > [ 1 0 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e S p e e d L i m i t B o x . c p p < b r / > [ 1 0 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e M o v e m e n t C o m p o n e n t . c p p < b r / > [ 1 0 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e P a w n B a s e . c p p < b r / > [ 1 0 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e U t i l s . c p p < b r / > [ 1 0 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d A l e m b i c H e l p e r s . c p p < b r / > [ 1 0 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] C r o s s f a d e r S u b s y s t e m . c p p < b r / > [ 1 0 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] M o d u l e . H o v e r D r o n e . c p p < b r / > [ 1 0 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d . c p p < b r / > [ 1 0 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e V o l u m e M a n a g e r . c p p < b r / > [ 1 1 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d M o d u l e . c p p < b r / > [ 1 1 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] H o v e r D r o n e P a w n . c p p < b r / > [ 1 1 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d C s v . c p p < b r / > [ 1 1 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d Q u e r y . c p p < b r / > [ 1 1 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S Q L E x t e n s i o n s . c p p < b r / > [ 1 1 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e C u s t o m O v e r r i d e s . c p p < b r / > [ 1 1 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e C o m m a n d l e t . c p p < b r / > [ 1 1 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R e p o r t . c p p < b r / > [ 1 1 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] M o d u l e . P o i n t C l o u d . c p p < b r / > [ 1 1 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e E x e c u t i o n C o n t e x t . c p p < b r / > [ 1 2 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] N i a g a r a D a t a I n t e r f a c e C i t y S a m p l e S e n s o r G r i d . c p p < b r / > [ 1 2 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e D a t a . c p p < b r / > [ 1 2 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e C o n t e x t . c p p < b r / > [ 1 2 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e . c p p < b r / > [ 1 2 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e F a c t o r y . c p p < b r / > [ 1 2 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d I m p l . c p p < b r / > [ 1 2 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e I n s t a n c e . c p p < b r / > [ 1 2 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e S l o t . c p p < b r / > [ 1 2 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e S e t E x e c u t o r . c p p < b r / > [ 1 2 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e S h a r e d . c p p < b r / > [ 1 3 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S q l i t e H e l p e r s . c p p < b r / > [ 1 3 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e R u l e S e t . c p p < b r / > [ 1 3 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S l i c e A n d D i c e M a n a g e r . c p p < b r / > [ 1 3 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d T r a n s a c t i o n H o l d e r . c p p < b r / > [ 1 3 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d U t i l s . c p p < b r / > [ 1 3 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d T a b l e s C a c h e . c p p < b r / > [ 1 3 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d S t a t s . c p p < b r / > [ 1 3 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] T e s t i n g C o m m o n . c p p < b r / > [ 1 3 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d W o r l d P a r t i t i o n H e l p e r s . c p p < b r / > [ 1 3 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c . c p p < b r / > [ 1 4 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d V i e w . c p p < b r / > [ 1 4 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c B u b b l e . c p p < b r / > [ 1 4 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d V i e w T e s t s . c p p < b r / > [ 1 4 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d T e s t B a s e . c p p < b r / > [ 1 4 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c C o n s t r a i n e d T r a i l e r T r a i t . c p p < b r / > [ 1 4 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c C h o o s e N e x t L a n e P r o c e s s o r . c p p < b r / > [ 1 4 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c A c t o r V e h i c l e P h y s i c s P r o c e s s o r . c p p < b r / > [ 1 4 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c D e b u g H e l p e r s . c p p < b r / > [ 1 4 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c E v a l u a t e S e q u e n c e A n i m I n s t a n c e . c p p < b r / > [ 1 4 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] P o i n t C l o u d T e s t s . c p p < b r / > [ 1 5 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c D a m a g e R e p a i r P r o c e s s o r . c p p < b r / > [ 1 5 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i e l d A c t o r . c p p < b r / > [ 1 5 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c D e l e g a t e s . c p p < b r / > [ 1 5 3 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c D r i v e r V i s u a l i z a t i o n P r o c e s s o r . c p p < b r / > [ 1 5 4 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i e l d C o m p o n e n t . c p p < b r / > [ 1 5 5 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c D r i v e r V i s u a l i z a t i o n T r a i t . c p p < b r / > [ 1 5 6 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i e l d O p e r a t i o n s . c p p < b r / > [ 1 5 7 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i n d N e x t V e h i c l e P r o c e s s o r . c p p < b r / > [ 1 5 8 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i n d D e v i a n t P a r k e d V e h i c l e s P r o c e s s o r . c p p < b r / > [ 1 5 9 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i n d D e v i a n t T r a f f i c V e h i c l e s P r o c e s s o r . c p p < b r / > [ 1 6 0 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F i n d O b s t a c l e s P r o c e s s o r . c p p < b r / > [ 1 6 1 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c F r a g m e n t s . c p p < b r / > [ 1 6 2 / 2 3 8 ] C o m p i l e [ x 6 4 ] M a s s T r a f f i c I n s t a n c e P l aybackHelpers.cpp
[163/238] Compile [x64] MassTrafficFunctionLibrary.cpp
[164/238] Compile [x64] MassTrafficInitInterpolationProcessor.cpp
[165/238] Compile [x64] MassTrafficInitIntersectionsProcessor.cpp
[166/238] Compile [x64] MassTrafficInitParkedVehiclesProcessor.cpp
[167/238] Compile [x64] MassTrafficInitTrafficVehicleSpeedProcessor.cpp
[168/238] Compile [x64] MassTrafficInterpolation.cpp
[169/238] Compile [x64] MassTrafficInitTrafficVehiclesProcessor.cpp
[170/238] Compile [x64] MassTrafficIntersectionSimulationTrait.cpp
[171/238] Compile [x64] MassTrafficInitTrailersProcessor.cpp
[172/238] Compile [x64] MassTrafficIntersections.cpp
[173/238] Compile [x64] MassTrafficInterpolationProcessor.cpp
[174/238] Compile [x64] MassTrafficLightweightMontageInstance.cpp
[175/238] Compile [x64] MassTrafficLightRepresentationActorManagement.cpp
[176/238] Compile [x64] MassTrafficLaneChange.cpp
[177/238] Compile [x64] MassTrafficLights.cpp
[178/238] Compile [x64] MassTrafficLaneChangingProcessor.cpp
[179/238] Compile [x64] MassTrafficLightVisualizationTrait.cpp
[180/238] Compile [x64] MassTrafficLightVisualizationProcessor.cpp
[181/238] Compile [x64] MassTrafficIntersectionSpawnDataGenerator.cpp
[182/238] Compile [x64] MassTrafficObstacleTrait.cpp
[183/238] Compile [x64] MassTrafficMovement.cpp
[184/238] Compile [x64] MassTrafficParkedVehicles.cpp
[185/238] Compile [x64] MassTrafficParkedVehicleVisualizationTrait.cpp
[186/238] Compile [x64] MassTrafficParkedVehicleRepresentationActorManagement.cpp
[187/238] Compile [x64] MassTrafficPlayerVehicleLODProcessor.cpp
[188/238] Compile [x64] MassTrafficOverseerProcessor.cpp
[189/238] Compile [x64] MassTrafficParkedVehicleVisualizationProcessor.cpp
[190/238] Compile [x64] MassTrafficParkedVehicleSpawnDataGenerator.cpp
[191/238] Compile [x64] MassTrafficPhysics.cpp
[192/238] Compile [x64] MassTrafficPostPhysicsUpdateDisturbedVehiclesProcessor.cpp
[193/238] Compile [x64] MassTrafficProcessorBase.cpp
[194/238] Compile [x64] MassTrafficPostPhysicsUpdateTrafficVehiclesProcessor.cpp
[195/238] Compile [x64] MassTrafficReplicator.cpp
[196/238] Compile [x64] MassTrafficPostPhysicsUpdateTrailersProcessor.cpp
[197/238] Compile [x64] MassTrafficRecycleVehiclesOverlappingPlayersProcessor.cpp
[198/238] Compile [x64] MassTrafficTrailerSimulationTrait.cpp
[199/238] Compile [x64] MassTrafficTrailerRepresentationActorManagement.cpp
[200/238] Compile [x64] MassTrafficTrailerVisualizationTrait.cpp
[201/238] Compile [x64] MassTrafficSubsystem.cpp
[202/238] Compile [x64] MassTrafficTrailerSpawnDataGenerator.cpp
[203/238] Compile [x64] MassTrafficTypes.cpp
[204/238] Compile [x64] MassTrafficTrailerVisualizationProcessor.cpp
[205/238] Compile [x64] MassTrafficVehicleControlInterface.cpp
[206/238] Compile [x64] MassTrafficUtils.cpp
[207/238] Compile [x64] MassTrafficUpdateDistanceToNearestObstacleProcessor.cpp
[208/238] Compile [x64] MassTrafficUpdateIntersectionsProcessor.cpp
[209/238] Compile [x64] MassTrafficUpdateVelocityProcessor.cpp
[210/238] Compile [x64] MassTrafficUpdateTrailersProcessor.cpp
[211/238] Compile [x64] MassTrafficVehicleComponent.cpp
[212/238] Compile [x64] MassTrafficValidationProcessor.cpp
[213/238] Compile [x64] MassTrafficVehicleInterface.cpp
[214/238] Compile [x64] MassTrafficVehicleDimensionsTrait.cpp
[215/238] Compile [x64] MassTrafficVehicleControlProcessor.cpp
[216/238] Compile [x64] MassTrafficVehicleRepresentationActorManagement.cpp
[217/238] Compile [x64] MassTrafficVehicleSimulationTrait.cpp
[218/238] Compile [x64] MassTrafficVehicleSimulationLODProcessor.cpp
[219/238] Compile [x64] MassTrafficVehicleSpawnDataGenerator.cpp
[220/238] Compile [x64] MassTrafficVehicleVisualizationLODProcessor.cpp
[221/238] Compile [x64] WorldAudioDataGameplayScript.cpp
[222/238] Compile [x64] MassTrafficVehicleVisualizationProcessor.cpp
[223/238] Compile [x64] MassTrafficVehicleVisualizationTrait.cpp
[224/238] Compile [x64] WorldAudioDataClusterActor.cpp
[225/238] Compile [x64] WorldAudioDataSettings.cpp
[226/238] Compile [x64] WorldAudioDataSystem.cpp
[227/238] Compile [x64] WorldAudioDataVehAudioPreset.cpp
[228/238] Compile [x64] Module.WorldAudioDataSystem.cpp
[229/238] Compile [x64] WorldAudioDataVehAudioController.cpp
[230/238] Compile [x64] WorldAudioMassEntityTrait.cpp
[231/238] Compile [x64] WorldAudioDataSubsystem.cpp
[232/238] Compile [x64] Module.MassTraffic.3.cpp
[233/238] Compile [x64] WorldAudioMassProcessor.cpp
[234/238] Compile [x64] Module.MassTraffic.2.cpp
[235/238] Compile [x64] MassTrafficVehiclePhysicsProcessor.cpp
[236/238] Compile [x64] Module.MassTraffic.1.cpp
Total time in Parallel executor: 200.67 seconds
Total execution time: 257.28 seconds
Took 257.45s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\supri\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-CitySample-Win64-Shipping_2.txt)
AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\supri\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-CitySample-Win64-Shipping_2.txt)
at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, FileReference UnrealBuildToolDll, String CommandLine) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 59
at AutomationTool.UnrealBuild.BuildWithUBT(List`1 Targets, Dictionary`2 TargetToManifest, Boolean DisableXGE, Boolean AllCores) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\UnrealBuild.cs:line 181
at AutomationTool.UnrealBuild.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InAllCores, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\UnrealBuild.cs:line 618
at AutomationScripts.Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 223
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 234
at BuildCookRun.ExecuteBuild() in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
at AutomationTool.BuildCommand.Execute() in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 270
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
AutomationTool executed for 0h 4m 41s
AutomationTool exiting with ExitCode=6 (6)
< /code>
фрагмент из журналов доставки: < /p>
[236/238] Compile [x64] Module.MassTraffic.1.cpp
Total time in Parallel executor: 200.67 seconds
Total execution time: 257.28 seconds
CompilationResultException: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 451
at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 308 changed files of 308 requested writes.
Timeline:

[ 0.000]
[ 0.000](+257.316)
[257.316]


Подробнее здесь: https://stackoverflow.com/questions/796 ... -packaging
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