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Гость
 Массив путей пуст. Обязательно укажите действительный путь в инспекторе. UnityEngine.Debug:LogError (объект)

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Hello Unity community,

I'm currently facing an issue with my AICarScript in Unity, specifically with the path array being empty. I've implemented a waypoint-following system where the car should follow a path defined by child objects under a specified pathGroup in the inspector.

However, when I run the script, I encounter the following error message:

I've double-checked the following aspects:
  • Inspector Assignment: I have correctly assigned the pathGroup variable in the inspector to the GameObject containing the waypoints.
  • Child Objects: The waypoints are indeed child objects of the GameObject assigned to pathGroup.
  • Hierarchy: The waypoints are arranged in the correct hierarchy, with no additional unnecessary parent-child relationships.

I've added debug logs to the GetPath method to print the length of the path array and the names of the child objects. Strangely, the array length is 0, even though I expect it to be greater.
// GetPath method void GetPath() { Transform[] pathObjs = pathGroup.GetComponentsInChildren(); path = new Transform[pathObjs.Length - 1]; for (int i = 1; i < pathObjs.Length; i++) { if (pathObjs != pathGroup) { path = pathObjs; } } Debug.Log("Path Length: " + path.Length); for (int i = 0; i < path.Length; i++) { Debug.Log("Waypoint " + i + ": " + path.name); } if (path.Length == 0) { Debug.LogError("Path array is empty. Make sure to assign a valid path in the inspector."); } } I'm seeking guidance on what might be causing the path array to remain empty during runtime. Has anyone encountered a similar issue, or can someone offer insights into potential pitfalls related to this scenario? Thank you for your time and assistance guys.

Источник: https://stackoverflow.com/questions/780 ... r-unityeng
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