В моей игре Unity Mobile/Android я использую Google Play IAP, а затем должен проверить покупку с помощью PlayFab. Я прикрепил свои журналы данных квитанции, которые я отправляю вместе с ошибкой, и код.[System.Serializable]
public class ReceiptWrapper
{
public string Store;
public string Payload;
}
[System.Serializable]
public class GooglePayloadWrapper
{
public string json;
public string signature;
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
int pearlAmount = GetPearlAmount(args.purchasedProduct.definition.id);
Debug.Log($"JHL: Processing purchase for product: {args.purchasedProduct.definition.id}");
Debug.Log($"JHL: Raw receipt: {args.purchasedProduct.receipt}");
try
{
// Parse the outer receipt wrapper
var wrapper = JsonUtility.FromJson(args.purchasedProduct.receipt);
Debug.Log($"JHL: Store: {wrapper.Store}");
Debug.Log($"JHL: Payload: {wrapper.Payload}");
if (Application.platform == RuntimePlatform.Android)
{
// Parse the Google Play specific payload
var gpDetails = JsonUtility.FromJson(wrapper.Payload);
Debug.Log($"JHL: Google JSON: {gpDetails.json}");
Debug.Log($"JHL: Google Signature: {gpDetails.signature}");
// The json field is already a JSON string, don't parse it again
var request = new ValidateGooglePlayPurchaseRequest
{
ReceiptJson = gpDetails.json,
Signature = gpDetails.signature,
CurrencyCode = args.purchasedProduct.metadata.isoCurrencyCode,
PurchasePrice = (uint)(args.purchasedProduct.metadata.localizedPrice * 100)
};
// Log the complete request for debugging
Debug.Log($"JHL: Complete request being sent to PlayFab:");
Debug.Log($"JHL: ReceiptJson: {request.ReceiptJson}");
Debug.Log($"JHL: Signature: {request.Signature}");
Debug.Log($"JHL: CurrencyCode: {request.CurrencyCode}");
Debug.Log($"JHL: PurchasePrice: {request.PurchasePrice}");
PlayFabClientAPI.ValidateGooglePlayPurchase(request,
result => {
Debug.Log($"JHL: Purchase validation successful!");
Player.Instance.AddPearls(pearlAmount);
UIFunctions.Instance.ShowMessage($"Purchase successful!\nAdded {pearlAmount} pearls");
},
error => {
Debug.LogError($"JHL: Failed to validate purchase: {error.ErrorMessage}");
Debug.LogError($"JHL: Error details: {JsonUtility.ToJson(error)}");
Debug.LogError($"JHL: HTTP code: {error.HttpCode}");
Debug.LogError($"JHL: Error code: {error.Error}");
UIFunctions.Instance.ShowMessage("Purchase validation failed.\nPlease contact support.");
});
}
}
catch (System.Exception e)
{
Debug.LogError($"JHL: Exception while processing receipt: {e}");
Debug.LogError($"JHL: Stack trace: {e.StackTrace}");
}
return PurchaseProcessingResult.Complete;
}
< /code>
logs < /p>
Info Unity JHL: обработка покупка для продукта: com.pixelfish.pearl100
info unity iapmanager: processpurchase (bookseeventargs)
info unityengine.purchasing.purchasingmanager: productphaseifnew unityEngine.purchasing. UnityEngine.purchasing.extension.unityutil: update ()
info unity
info onity JHL: окончательная квитанция JSON отправлено: {"OrderId": "GPA.3396-9471-9799-74081", "PackageName": "com.pufferfishStudios.pixelfish", "ProductId": "com.pixelfish.pearl100", "BuickeTime": 1743075692104, "PoperSestate": 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ". : «doeklojbfffbgphcipbmflaa.ao-j1ozclvrlk2hohz343vydytid4cxjx2axf-r9-vcngciktek5q3gbqatb9duq Pubvgeayt9dggxsfjmlywvckw8qx2_lw_3q4pvtrlutjlp0yolcl8a "," Количество ": 1," Признанный ": false}
Информация Unity iapmanager: ProcessPurchase (BoickeEventArgs)
Info Unity UnityEngine.Purchasing.PurchasingManager: ProcessPurchaseifnew (Product)
Info Unity UnityEngine.purchasing.Extension.UnityUtil: Update ()
unity unity
info inity jhl jhl jhl jhl jhl jhl jhl. jebe5c6yxzfn/ro36+fwtoexfhqctvehe7/tljzkovgfzxt6fktnxrwqbg0f6omi5+xz03ruosn6rnqimm6an CRE3IKWYFGRA9PKFUGJZ0EO2C/5YRTLNLMUYERO9VKT/L7VOWL9VXCVKG7/UQR+6SSAUHSJ7CD5CYKNX8DXVSGZ N02zba9ajom/jzhyumjdlnemq5ybtgpjxgj8hfisy/ybrmskkkhsy+mcbuhu/yavdct0box/nczqud7nt5odkbz QKQ8OSPRRH/2SBXJ21OERDE2PASCEQQHDEUHRE+O+MUAYWHWXDXMQUFPSDDYSXVUDYCLLQI9OXNX5YYG6G ==
Информация Unity iapmanager: ProcessPurchase (BoickeEventArgs)
Info Unity UnityEngine.Purchasing.PurchasingManager: ProcessPurchaseifnew (Product)
Info Unity UnityEngine.purchasing.Extension.UnityUtil: undate ()
nition
info inity j. unity j. unity jhl. Unity iapmanager: ProcessPurchase (BookSeeVentArgs)
Info Unity UnityEngine.Purchasing.PurchasingManager: ProcessPurchaseifnew (Продукт)
Info Unity UnityEngine.purchasing.extension.UnityUtil: обновление ()
inito unity
info unity unity unity unity: 99
Подробнее здесь: https://stackoverflow.com/questions/795 ... nd-unity3d
Ошибка проверки квитанции о покупке с помощью Playfab и Unity3d ⇐ Android
Форум для тех, кто программирует под Android
-
Anonymous
1743539054
Anonymous
В моей игре Unity Mobile/Android я использую Google Play IAP, а затем должен проверить покупку с помощью PlayFab. Я прикрепил свои журналы данных квитанции, которые я отправляю вместе с ошибкой, и код.[System.Serializable]
public class ReceiptWrapper
{
public string Store;
public string Payload;
}
[System.Serializable]
public class GooglePayloadWrapper
{
public string json;
public string signature;
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
int pearlAmount = GetPearlAmount(args.purchasedProduct.definition.id);
Debug.Log($"JHL: Processing purchase for product: {args.purchasedProduct.definition.id}");
Debug.Log($"JHL: Raw receipt: {args.purchasedProduct.receipt}");
try
{
// Parse the outer receipt wrapper
var wrapper = JsonUtility.FromJson(args.purchasedProduct.receipt);
Debug.Log($"JHL: Store: {wrapper.Store}");
Debug.Log($"JHL: Payload: {wrapper.Payload}");
if (Application.platform == RuntimePlatform.Android)
{
// Parse the Google Play specific payload
var gpDetails = JsonUtility.FromJson(wrapper.Payload);
Debug.Log($"JHL: Google JSON: {gpDetails.json}");
Debug.Log($"JHL: Google Signature: {gpDetails.signature}");
// The json field is already a JSON string, don't parse it again
var request = new ValidateGooglePlayPurchaseRequest
{
ReceiptJson = gpDetails.json,
Signature = gpDetails.signature,
CurrencyCode = args.purchasedProduct.metadata.isoCurrencyCode,
PurchasePrice = (uint)(args.purchasedProduct.metadata.localizedPrice * 100)
};
// Log the complete request for debugging
Debug.Log($"JHL: Complete request being sent to PlayFab:");
Debug.Log($"JHL: ReceiptJson: {request.ReceiptJson}");
Debug.Log($"JHL: Signature: {request.Signature}");
Debug.Log($"JHL: CurrencyCode: {request.CurrencyCode}");
Debug.Log($"JHL: PurchasePrice: {request.PurchasePrice}");
PlayFabClientAPI.ValidateGooglePlayPurchase(request,
result => {
Debug.Log($"JHL: Purchase validation successful!");
Player.Instance.AddPearls(pearlAmount);
UIFunctions.Instance.ShowMessage($"Purchase successful!\nAdded {pearlAmount} pearls");
},
error => {
Debug.LogError($"JHL: Failed to validate purchase: {error.ErrorMessage}");
Debug.LogError($"JHL: Error details: {JsonUtility.ToJson(error)}");
Debug.LogError($"JHL: HTTP code: {error.HttpCode}");
Debug.LogError($"JHL: Error code: {error.Error}");
UIFunctions.Instance.ShowMessage("Purchase validation failed.\nPlease contact support.");
});
}
}
catch (System.Exception e)
{
Debug.LogError($"JHL: Exception while processing receipt: {e}");
Debug.LogError($"JHL: Stack trace: {e.StackTrace}");
}
return PurchaseProcessingResult.Complete;
}
< /code>
logs < /p>
Info Unity JHL: обработка покупка для продукта: com.pixelfish.pearl100
info unity iapmanager: processpurchase (bookseeventargs)
info unityengine.purchasing.purchasingmanager: productphaseifnew unityEngine.purchasing. UnityEngine.purchasing.extension.unityutil: update ()
info unity
info onity JHL: окончательная квитанция JSON отправлено: {"OrderId": "GPA.3396-9471-9799-74081", "PackageName": "com.pufferfishStudios.pixelfish", "ProductId": "com.pixelfish.pearl100", "BuickeTime": 1743075692104, "PoperSestate": 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ". : «doeklojbfffbgphcipbmflaa.ao-j1ozclvrlk2hohz343vydytid4cxjx2axf-r9-vcngciktek5q3gbqatb9duq Pubvgeayt9dggxsfjmlywvckw8qx2_lw_3q4pvtrlutjlp0yolcl8a "," Количество ": 1," Признанный ": false}
Информация Unity iapmanager: ProcessPurchase (BoickeEventArgs)
Info Unity UnityEngine.Purchasing.PurchasingManager: ProcessPurchaseifnew (Product)
Info Unity UnityEngine.purchasing.Extension.UnityUtil: Update ()
unity unity
info inity jhl jhl jhl jhl jhl jhl jhl. jebe5c6yxzfn/ro36+fwtoexfhqctvehe7/tljzkovgfzxt6fktnxrwqbg0f6omi5+xz03ruosn6rnqimm6an CRE3IKWYFGRA9PKFUGJZ0EO2C/5YRTLNLMUYERO9VKT/L7VOWL9VXCVKG7/UQR+6SSAUHSJ7CD5CYKNX8DXVSGZ N02zba9ajom/jzhyumjdlnemq5ybtgpjxgj8hfisy/ybrmskkkhsy+mcbuhu/yavdct0box/nczqud7nt5odkbz QKQ8OSPRRH/2SBXJ21OERDE2PASCEQQHDEUHRE+O+MUAYWHWXDXMQUFPSDDYSXVUDYCLLQI9OXNX5YYG6G ==
Информация Unity iapmanager: ProcessPurchase (BoickeEventArgs)
Info Unity UnityEngine.Purchasing.PurchasingManager: ProcessPurchaseifnew (Product)
Info Unity UnityEngine.purchasing.Extension.UnityUtil: undate ()
nition
info inity j. unity j. unity jhl. Unity iapmanager: ProcessPurchase (BookSeeVentArgs)
Info Unity UnityEngine.Purchasing.PurchasingManager: ProcessPurchaseifnew (Продукт)
Info Unity UnityEngine.purchasing.extension.UnityUtil: обновление ()
inito unity
info unity unity unity unity: 99
Подробнее здесь: [url]https://stackoverflow.com/questions/79538817/error-validating-purchase-receipt-with-playfab-and-unity3d[/url]
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