Chhapticadvancedpatternplayer не работает с GccontrollerIOS

Программируем под IOS
Ответить
Anonymous
 Chhapticadvancedpatternplayer не работает с Gccontroller

Сообщение Anonymous »

Я работаю с моим проектом iOS и пытаюсь отправить тактику на контроллер PS4. Контроллер, если я использую chhapticpatternplayer, все работают хорошо, но если я использую chhapticadvancedpaternplayer, я получаю ошибку. Я хочу использовать chhapticadvancedpatternplayer для использования дополнительных настройков. Я не нашел никакой информации, как это исправить -< /p>
CHHapticEngine.mm:624 -[CHHapticEngine finishInit:]_block_invoke: ERROR: Server connection broke with error 'Не удалось завершить операцию. (com.apple.CoreHaptics, ошибка -4811)'
The engine stopped because a system error occurred.
AVHapticClient.mm:1228 -[AVHapticClient getSyncDelegateForMethod:errorHandler:]_block_invoke: ERROR: Sync XPC call for 'loadAndPrepareHapticSequenceFromEvents:reply:' (client ID 0x21) failed: Не удалось установить связь с приложением-помощником.
Не удалось создать или воспроизвести паттерн: Error Domain=NSCocoaErrorDomain Code=4097 "connection to service with pid 5087 named com.apple.GameController.gamecontrollerd.haptics" UserInfo={NSDebugDescription=connection to service with pid 5087 named com.apple.GameController.gamecontrollerd.haptics}
< /code>
Мой тактичный класс -< /p>
import Foundation
import CoreHaptics
import GameController

protocol HapticsControllerDelegate: AnyObject {
func didConnectController()
func didDisconnectController()
func enginePlayerStart(value: Bool)
}

final class HapticsControllerManager {

static let shared = HapticsControllerManager()

private var isSetup = false

private var hapticEngine: CHHapticEngine?
private var hapticPlayer: CHHapticAdvancedPatternPlayer?

weak var delegate: HapticsControllerDelegate? {
didSet {
if delegate != nil {
startObserving()
}
}
}

deinit {
NotificationCenter.default.removeObserver(self)
}

private func startObserving() {

guard !isSetup else { return }

NotificationCenter.default.addObserver(
self,
selector: #selector(controllerDidConnect),
name: .GCControllerDidConnect,
object: nil
)

NotificationCenter.default.addObserver(
self,
selector: #selector(controllerDidDisconnect),
name: .GCControllerDidDisconnect,
object: nil
)
isSetup = true
}

@objc private func controllerDidConnect(notification: Notification) {
delegate?.didConnectController()
self.createAndStartHapticEngine()
}

@objc private func controllerDidDisconnect(notification: Notification) {
delegate?.didDisconnectController()
hapticEngine = nil
hapticPlayer = nil
}

private func createAndStartHapticEngine() {

guard let controller = GCController.controllers().first else {
print("No controller connected")
return
}

guard controller.haptics != nil else {
print("Haptics not supported on this controller")
return
}

hapticEngine = createEngine(for: controller, locality: .default)
hapticEngine?.playsHapticsOnly = true

do {
try hapticEngine?.start()
} catch {
print("Failed to start haptic feedback engine: \(error)")
}
}

private func createEngine(for controller: GCController, locality: GCHapticsLocality) -> CHHapticEngine? {

guard let engine = controller.haptics?.createEngine(withLocality: locality) else {
print("Failed to create engine.")
return nil
}

print("Successfully created engine.")

engine.stoppedHandler = { reason in
print("The engine stopped because \(reason.message)")
}

engine.resetHandler = {
print("The engine reset --> Restarting now!")
do {
try engine.start()
} catch {
print("Failed to restart the engine: \(error)")
}
}

return engine
}

func startHapticFeedback(haptics: [CHHapticEvent]) {

do {
let pattern = try CHHapticPattern(events: haptics, parameters: [])
hapticPlayer = try hapticEngine?.makeAdvancedPlayer(with: pattern)
hapticPlayer?.loopEnabled = true

try hapticPlayer?.start(atTime: 0)
self.delegate?.enginePlayerStart(value: true)
} catch {
self.delegate?.enginePlayerStart(value: false)
print("Failed to create or play pattern: \(error)")
}
}

func stopHapticFeedback() {
do {
try hapticPlayer?.stop(atTime: 0)
self.delegate?.enginePlayerStart(value: false)
} catch {
self.delegate?.enginePlayerStart(value: true)
print("Could not stop vibration playback: \(error)")
}
}
}

extension CHHapticEngine.StoppedReason {

var message: String {
switch self {
case .audioSessionInterrupt:
return "the audio session was interrupted."
case .applicationSuspended:
return "the application was suspended."
case .idleTimeout:
return "an idle timeout occurred."
case .systemError:
return "a system error occurred."
case .notifyWhenFinished:
return "playback finished."
case .engineDestroyed:
return "the engine was destroyed."
case .gameControllerDisconnect:
return "the game controller disconnected."
@unknown default:
return "an unknown error occurred."
}
}
}
< /code>
Пользовательское тактичное событие -< /p>
static func changeVibrationPower(power: HapricPower) -> [CHHapticEvent] {
let continuousEvent = CHHapticEvent(eventType: .hapticContinuous, parameters: [
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0),
CHHapticEventParameter(parameterID: .hapticIntensity, value: power.value)
], relativeTime: 0, duration: 0.5)

return [continuousEvent]
}


Подробнее здесь: https://stackoverflow.com/questions/794 ... controller
Ответить

Быстрый ответ

Изменение регистра текста: 
Смайлики
:) :( :oops: :roll: :wink: :muza: :clever: :sorry: :angel: :read: *x)
Ещё смайлики…
   
К этому ответу прикреплено по крайней мере одно вложение.

Если вы не хотите добавлять вложения, оставьте поля пустыми.

Максимально разрешённый размер вложения: 15 МБ.

Вернуться в «IOS»