Unity не может построить из -за IL2CPPC#

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Anonymous
 Unity не может построить из -за IL2CPP

Сообщение Anonymous »

Я сделал архив Unity для New 3DS, пытаюсь использовать его сам, но похоже, что он выдает эти ошибки, даже несмотря на то, что у меня установлен IL2CPP.
НАСТРОЙКА:
Unity - 5.6.5f1 (ключ New3DS)
Сборка — New3DS
Оперативная память — 8 ГБ
ЦП — I5
Ошибки:
1:

Код: Выделить всё

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555:  License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10
Feature has expired.
Feature:       bsp_compiler5
Expire date:   25-may-2016
License path:  C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-10,32
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195)
c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
< /code>
2: < /p>

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555:  License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10
Feature has expired.
Feature:       bsp_compiler5
Expire date:   25-may-2016
License path:  C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-10,32
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195)
c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
3:

Код: Выделить всё

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555:  License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10
Feature has expired.
Feature:       bsp_compiler5
Expire date:   25-may-2016
License path:  C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-10,32
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195)
c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
< /code>
4: < /p>

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555:  License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end.  Error code: -10
Feature has expired.
Feature:       bsp_compiler5
Expire date:   25-may-2016
License path:  C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-10,32
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195)
c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101)
c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86)
< /code>
5: < /p>

Product: ARM Compiler 5.04 for Nintendo
Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231)
Tool: armcc [4ce830]armcc : error C9555:  License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end.  Error code: -10
Feature has expired.
Feature:       bsp_compiler5
Expire date:   25-may-2016
License path:  C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat;
FlexNet Licensing error:-10,32
For further information, refer to the FlexNet Licensing documentation,
available at "www.flexerasoftware.com".
UnityEngine.Debug:LogError(Object)
NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57)
NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24)
ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195)
ArmccCompiler:CreateLinkInfo(String[], String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:307)
ArmccCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:103)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:161)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.HostView:OnGUI()
6:

Код: Выделить всё

  at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000e6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:59
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x00012] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:24
at ArmccCompiler.Compile (System.String file, System.String includePaths, Boolean force) [0x0016e] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:195
at ArmccCompiler.CreateLinkInfo (System.String[] sources, System.String includePaths) [0x00230] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:307
at ArmccCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x001af] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:103
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00105] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:161
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200
UnityEditor.HostView:OnGUI()
а затем:

Код: Выделить всё

Error building Player: 6 errors

Имейте в виду, что у меня установлен IL2CPP, а new3ds как вариант сборки, я понятия не имею, что делать, я собираюсь добавить снимок экрана для хороших мер, пожалуйста, попробуйте Чтобы помочь ...

Подробнее здесь: https://stackoverflow.com/questions/657 ... -to-il2cpp
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