Я сделал архив единства для новых 3DS, пытаясь использовать его сам, хотя это дает эти ошибки, даже если я установил IL2CPP
setup:
Unity - 5.6.5f1 (Key New3ds)
build - new3ds
ram - 8gb
cpu - i5 < /p>
Ошибка (s): < /p>
1: < /p>
at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000e6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:59
at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x00012] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:24
at ArmccCompiler.Compile (System.String file, System.String includePaths, Boolean force) [0x0016e] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:195
at ArmccCompiler.CreateLinkInfo (System.String[] sources, System.String includePaths) [0x00230] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:307
at ArmccCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x001af] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:103
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00105] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:161
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200
UnityEditor.HostView:OnGUI()
< /code>
с последующим:
Error building Player: 6 errors
Имейте в виду, что у меня установлен IL2CPP и New3DS в качестве варианта сборки, я понятия не имею, что делать, я добавлю снимок экрана для наглядности, попробуйте помочь...
Я сделал архив единства для новых 3DS, пытаясь использовать его сам, хотя это дает эти ошибки, даже если я установил IL2CPP setup: Unity - 5.6.5f1 (Key New3ds) build - new3ds ram - 8gb cpu - i5 < /p> Ошибка (s): < /p> 1: < /p> [code] Product: ARM Compiler 5.04 for Nintendo Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231) Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10 Feature has expired. Feature: bsp_compiler5 Expire date: 25-may-2016 License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat; FlexNet Licensing error:-10,32 For further information, refer to the FlexNet Licensing documentation, available at "www.flexerasoftware.com". UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24) ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195) c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101) c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86) [/code] 2: [code] Product: ARM Compiler 5.04 for Nintendo Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231) Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10 Feature has expired. Feature: bsp_compiler5 Expire date: 25-may-2016 License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat; FlexNet Licensing error:-10,32 For further information, refer to the FlexNet Licensing documentation, available at "www.flexerasoftware.com". UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24) ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195) c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101) c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86) [/code] 3: [code] Product: ARM Compiler 5.04 for Nintendo Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231) Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10 Feature has expired. Feature: bsp_compiler5 Expire date: 25-may-2016 License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat; FlexNet Licensing error:-10,32 For further information, refer to the FlexNet Licensing documentation, available at "www.flexerasoftware.com". UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24) ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195) c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101) c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86) [/code] 4: [code] Product: ARM Compiler 5.04 for Nintendo Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231) Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10 Feature has expired. Feature: bsp_compiler5 Expire date: 25-may-2016 License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat; FlexNet Licensing error:-10,32 For further information, refer to the FlexNet Licensing documentation, available at "www.flexerasoftware.com". UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24) ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195) c__AnonStorey0:m__1(String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:101) c__AnonStorey1`1:m__0(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:86) [/code] 5: [code] Product: ARM Compiler 5.04 for Nintendo Component: ARM Compiler 5.04 update 5 Extended Maintenance (build 231) Tool: armcc [4ce830]armcc : error C9555: License checkout for feature bsp_compiler5 with version 5.0201509 has been denied by Flex back-end. Error code: -10 Feature has expired. Feature: bsp_compiler5 Expire date: 25-may-2016 License path: C:\Program Files (x86)\ARMCC_Nintendo_5\sw\info\nintendo-anyhost.lic;c:\program files\arm\licenses\license.dat; FlexNet Licensing error:-10,32 For further information, refer to the FlexNet Licensing documentation, available at "www.flexerasoftware.com". UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:57) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:24) ArmccCompiler:Compile(String, String, Boolean) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:195) ArmccCompiler:CreateLinkInfo(String[], String) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:307) ArmccCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at C:/buildslave/unity/build/PlatformDependent/N3DS/Editor/Managed/ArmccCompiler.cs:103) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:161) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.HostView:OnGUI() [/code] 6: [code] at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000e6] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:59 at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x00012] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:24 at ArmccCompiler.Compile (System.String file, System.String includePaths, Boolean force) [0x0016e] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:195 at ArmccCompiler.CreateLinkInfo (System.String[] sources, System.String includePaths) [0x00230] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:307 at ArmccCompiler.CompileDynamicLibrary (System.String outputFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x001af] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\ArmccCompiler.cs:103 at UnityEditorInternal.IL2CPPBuilder.Run () [0x00105] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:161 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41 at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00146] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:200 UnityEditor.HostView:OnGUI() < /code> с последующим: Error building Player: 6 errors[/code] Имейте в виду, что у меня установлен IL2CPP и New3DS в качестве варианта сборки, я понятия не имею, что делать, я добавлю снимок экрана для наглядности, попробуйте помочь...