Код: Выделить всё
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false;
public GameObject PauseUI;
public GameObject OptionsUI;
public AudioMixer audioMixer;
// Start is called before the first frame update
void Start()
{
PauseUI.SetActive(false);
OptionsUI.SetActive(false);
Cursor.visible = false;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape)) {
if (GameIsPaused)
{
Resume();
}
else {
Pause();
}
}
}
public void Resume() {
PauseUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
Cursor.visible = false;
}
private void Pause () {
PauseUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
Cursor.visible = true;
}
public void QUITOnClick()
{
Debug.Log("You have clicked the button!");
Application.Quit();
}
public void Options()
{
PauseUI.SetActive(false);
OptionsUI.SetActive(true);
}
public void Back()
{
PauseUI.SetActive(true);
OptionsUI.SetActive(false);
}
public void SetVolume(float volume)
{
audioMixer.SetFloat("volume", volume);
}
}
Подробнее здесь: https://stackoverflow.com/questions/791 ... enu-prefab