Anonymous
Unity Android не удалось
Сообщение
Anonymous » 26 окт 2024, 19:50
Код: Выделить всё
Build completed with a result of 'Failed' in 13 seconds (13402 ms)
Building Player failed
0x00007ff7e6c9957d (Unity) StackWalker::GetCurrentCallstack
0x00007ff7e6c9e629 (Unity) StackWalker::ShowCallstack
0x00007ff7e7c8a701 (Unity) GetStacktrace
0x00007ff7e834460e (Unity) DebugStringToFile
0x00007ff7e5ba6988 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000001f09b1d9ae3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001f09b1d99fb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001f09b1d9740 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001f0e97b92a5 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001f128aeb863 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x000001f128ae78ab (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x000001f128ad103b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
0x000001f128ac36e3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
0x000001f128aadf2b (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
0x000001f12137dee2 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
0x000001f12137dcc3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
0x000001f03c95ba2b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001f10d8fc2df (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001f03c94869b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001f128a63ceb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000001f128a63b43 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000001f128a6368b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000001f128a63543 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000001f0e849eec3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
0x000001f0e849ea23 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)
0x000001f0e849e75f (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)
0x000001f0e849e453 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
0x000001f128a615a3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001f0e950a38e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000001f0e9509c5b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001f0e8488203 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000001f0e8488053 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000001f0e8487f8b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x000001f0e950a133 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001f0e9509533 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000001f0e950938b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001f0ec641933 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001f0ec6413c3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001f0ec64117f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001f0ec64109b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/c:b__1_2 (int,intptr)
0x000001f0ec640515 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001f0ec640656 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007fff31cf4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007fff31c2d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007fff31c2d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ff7e6bb2484 (Unity) scripting_method_invoke
0x00007ff7e6b90154 (Unity) ScriptingInvocation::Invoke
0x00007ff7e6b8ac75 (Unity) ScriptingInvocation::Invoke
0x00007ff7e6ce3a4a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff7e76e2cc4 (Unity) GUIView::ProcessRetainedMode
0x00007ff7e7cbbc40 (Unity) GUIView::OnInputEvent
0x00007ff7e76e2bf3 (Unity) GUIView::ProcessInputEventFromAPI
0x00007ff7e76e2ac8 (Unity) GUIView::ProcessInputEvent
0x00007ff7e7cbca7e (Unity) GUIView::ProcessEventMessages
0x00007ff7e7cb6894 (Unity) GUIView::GUIViewWndProc
0x00007ff826e483f1 (USER32) DispatchMessageW
0x00007ff826e47eb1 (USER32) DispatchMessageW
0x00007ff7e7c90223 (Unity) MainMessageLoop
0x00007ff7e7c95550 (Unity) WinMain
0x00007ff7e9055cfe (Unity) __scrt_common_main_seh
0x00007ff82745259d (KERNEL32) BaseThreadInitThunk
0x00007ff827bcaf38 (ntdll) RtlUserThreadStart
Я создавал игру вопросов и ответов в Unity, но при создании приложения я хочу получить сборку для Android, но она постоянно выдает вышеуказанное сообщение об ошибке, поэтому я переместил свой проект с нуля на новый проект, когда впервые получил первый билд, проблем не было, потом я просто добавлял в приложение новые коды (новые вопросы) и когда хотел получить билд, то выдавало ту же ошибку, что такое причина в этом, проблема в моей версии unity или в коде?
этот текст взят из перевода, извините за опечатки
Подробнее здесь:
https://stackoverflow.com/questions/791 ... roid-faild
1729961427
Anonymous
[code]Build completed with a result of 'Failed' in 13 seconds (13402 ms) Building Player failed 0x00007ff7e6c9957d (Unity) StackWalker::GetCurrentCallstack 0x00007ff7e6c9e629 (Unity) StackWalker::ShowCallstack 0x00007ff7e7c8a701 (Unity) GetStacktrace 0x00007ff7e834460e (Unity) DebugStringToFile 0x00007ff7e5ba6988 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x000001f09b1d9ae3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x000001f09b1d99fb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x000001f09b1d9740 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000001f0e97b92a5 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x000001f128aeb863 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) 0x000001f128ae78ab (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 0x000001f128ad103b (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) 0x000001f128ac36e3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () 0x000001f128aadf2b (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI () 0x000001f12137dee2 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) 0x000001f12137dcc3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect) 0x000001f03c95ba2b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI () 0x000001f10d8fc2df (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) 0x000001f03c94869b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) 0x000001f128a63ceb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) 0x000001f128a63b43 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) 0x000001f128a6368b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) 0x000001f128a63543 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) 0x000001f0e849eec3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) 0x000001f0e849ea23 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) 0x000001f0e849e75f (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) 0x000001f0e849e453 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) 0x000001f128a615a3 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x000001f0e950a38e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) 0x000001f0e9509c5b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x000001f0e8488203 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () 0x000001f0e8488053 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate () 0x000001f0e8487f8b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose () 0x000001f0e950a133 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) 0x000001f0e9509533 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) 0x000001f0e950938b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) 0x000001f0ec641933 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) 0x000001f0ec6413c3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) 0x000001f0ec64117f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) 0x000001f0ec64109b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/c:b__1_2 (int,intptr) 0x000001f0ec640515 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 0x000001f0ec640656 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) 0x00007fff31cf4c1e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007fff31c2d254 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) 0x00007fff31c2d3cc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) 0x00007ff7e6bb2484 (Unity) scripting_method_invoke 0x00007ff7e6b90154 (Unity) ScriptingInvocation::Invoke 0x00007ff7e6b8ac75 (Unity) ScriptingInvocation::Invoke 0x00007ff7e6ce3a4a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent 0x00007ff7e76e2cc4 (Unity) GUIView::ProcessRetainedMode 0x00007ff7e7cbbc40 (Unity) GUIView::OnInputEvent 0x00007ff7e76e2bf3 (Unity) GUIView::ProcessInputEventFromAPI 0x00007ff7e76e2ac8 (Unity) GUIView::ProcessInputEvent 0x00007ff7e7cbca7e (Unity) GUIView::ProcessEventMessages 0x00007ff7e7cb6894 (Unity) GUIView::GUIViewWndProc 0x00007ff826e483f1 (USER32) DispatchMessageW 0x00007ff826e47eb1 (USER32) DispatchMessageW 0x00007ff7e7c90223 (Unity) MainMessageLoop 0x00007ff7e7c95550 (Unity) WinMain 0x00007ff7e9055cfe (Unity) __scrt_common_main_seh 0x00007ff82745259d (KERNEL32) BaseThreadInitThunk 0x00007ff827bcaf38 (ntdll) RtlUserThreadStart [/code] Я создавал игру вопросов и ответов в Unity, но при создании приложения я хочу получить сборку для Android, но она постоянно выдает вышеуказанное сообщение об ошибке, поэтому я переместил свой проект с нуля на новый проект, когда впервые получил первый билд, проблем не было, потом я просто добавлял в приложение новые коды (новые вопросы) и когда хотел получить билд, то выдавало ту же ошибку, что такое причина в этом, проблема в моей версии unity или в коде? этот текст взят из перевода, извините за опечатки Подробнее здесь: [url]https://stackoverflow.com/questions/79129027/unity-android-faild[/url]