Код: Выделить всё
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Game extends JFrame implements ActionListener{
JButton jbUUp;
JButton jbUDw;
JButton jbUSh;
public static ImageIcon shot;
public static ImageIcon spL;
public static ImageIcon spR;
public static JLabel LspL;
public static JLabel LspR;
public static JLabel Lshot;
public static int shPosUser = 150;
public static int shPosKI = 150;
public static int shXPosUser = 180;
Game(){setLayout(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(1000, 500);
getContentPane().setBackground(Color.WHITE);
spR = new ImageIcon("src/spR.jpg");
LspR = new JLabel(spR);
LspR.setSize(170, 170);
LspR.setLocation(820, shPosKI);
LspR.setVisible(true);
spL = new ImageIcon("src/spL.jpg");
LspL = new JLabel(spL);
LspL.setSize(170, 170);
LspL.setLocation(10, shPosUser);
LspL.setVisible(true);
shot = new ImageIcon("src/shot.gif");
Lshot = new JLabel(shot);
Lshot.setSize(21, 15);
Lshot.setLocation(shXPosUser, shPosUser + 77);
Lshot.setVisible(false);
jbUUp = new JButton("U");
jbUUp.setSize(60, 30);
jbUUp.setLocation(10, 350);
jbUUp.addActionListener(this);
jbUDw = new JButton("D");
jbUDw.setSize(60, 30);
jbUDw.setLocation(10, 420);
jbUDw.addActionListener(this);
jbUSh = new JButton("S");
jbUSh.setSize(60, 30);
jbUSh.setLocation(10, 385);
jbUSh.addActionListener(this);
add(LspR);
add(LspL);
add(Lshot);
add(jbUUp);
add(jbUDw);
add(jbUSh);
}
public void actionPerformed(ActionEvent e){if(e.getSource() == jbUUp){User.moveUp();}
if(e.getSource() == jbUDw){User.moveDown();}
if(e.getSource() == jbUSh){User.shot();}
}
}
Код: Выделить всё
public class User {
User(){}
public static void moveUp(){Game.shPosUser = Game.shPosUser - 10;
Game.LspL.setLocation(10, Game.shPosUser);}
public static void moveDown(){Game.shPosUser = Game.shPosUser + 10;
Game.LspL.setLocation(10, Game.shPosUser);}
public static void shot(){Game.Lshot.setVisible(true);
while(Game.shXPosUser < 500){timeout(1000);
Game.shXPosUser = Game.shXPosUser + 50;
System.out.println(Game.shXPosUser);
Game.Lshot.setLocation(Game.shXPosUser, Game.shPosUser);
}
Game.Lshot.setVisible(false);
Game.shXPosUser = 180;
Game.Lshot.setLocation(Game.shXPosUser, Game.shPosUser );
}
public static void timeout(int time){try{Thread.sleep(time);}
catch(Exception e){}
}
}
Подробнее здесь: https://stackoverflow.com/questions/408 ... oesnt-move