Код: Выделить всё
Assets/Resources/GameManager.cs(64,23): error CS1502: The best overloaded method match for `PhotonNetwork.Instantiate(string, UnityEngine.Vector3, UnityEngine.Quaternion, int)' has some invalid arguments
Assets/Resources/GameManager.cs(64,23): error CS1503: Argument `#1' cannot convert `UnityEngine.Transform' expression to type `string'
Код: Выделить всё
// When Connected [Photon Callback]
void OnJoinedRoom()
{
PhotonNetwork.Instantiate(playerPrefab, transform.position, Quaternion.identity, 0);
}
//In Game: Disconnect from room.
void InGameGUI()
{
if (GUILayout.Button("Leave Game"))
PhotonNetwork.LeaveRoom();
}
Код: Выделить всё
public Transform playerPrefab;
Подробнее здесь: https://stackoverflow.com/questions/131 ... or-unity3d
Мобильная версия