Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only
Я использую Unity версии 2022.1.0f1, но пробовал 2022.3.47f1 и 6000.0.20f1 на случай, если возникла проблема с версиями, но ошибки все равно возникли. У меня установлена новейшая версия плагина Unity (8.3.0).
Буду очень признателен за любую помощь~!
Я пробовал искать помощь в Интернете через Google, Chatgpt и разногласия, но безуспешно в правильном решении. Я пробовал вручную удалить свойство, найденное в манифесте, и добавить код, чтобы игнорировать его при создании, но это не сработало.
После добавления Admob я постоянно получаю следующие 3 ошибки сборки: [code]Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only
[/code] [code] FAILURE: Build failed with an exception.
* What went wrong: Execution failed for task ':launcher:processDebugResources'. > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade > Android resource linking failed C:\Users\mtryb\.gradle\caches\transforms-2\files-2.1\e89a518bc60f48f1eb49fc28c8025379\jetified-play-services-ads-lite-23.3.0\AndroidManifest.xml:90:9-92:62: AAPT: error: unexpected element found in .
* Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 6s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
* What went wrong: Execution failed for task ':launcher:processDebugResources'. > A failure occurred while executing com.android.build.gradle.internal.tasks.Workers$ActionFacade > Android resource linking failed C:\Users\mtryb\.gradle\caches\transforms-2\files-2.1\e89a518bc60f48f1eb49fc28c8025379\jetified-play-services-ads-lite-23.3.0\AndroidManifest.xml:90:9-92:62: AAPT: error: unexpected element found in .
* Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 6s Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 ] stdout[ Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-33\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.1.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-34\package.xml. Probably the SDK is read-only > Task :launcher:preBuild UP-TO-DATE > Task :launcher:preDebugBuild UP-TO-DATE > Task :unityLibrary:preBuild UP-TO-DATE > Task :unityLibrary:preDebugBuild UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:preBuild UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:preDebugBuild UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:compileDebugAidl NO-SOURCE > Task :unityLibrary:packageDebugRenderscript NO-SOURCE > Task :launcher:generateDebugBuildConfig UP-TO-DATE > Task :launcher:compileDebugRenderscript NO-SOURCE > Task :launcher:javaPreCompileDebug UP-TO-DATE > Task :unityLibrary:compileDebugAidl NO-SOURCE > Task :launcher:compileDebugAidl NO-SOURCE > Task :launcher:generateDebugResValues UP-TO-DATE > Task :launcher:generateDebugResources UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:packageDebugRenderscript NO-SOURCE > Task :unityLibrary:generateDebugResValues UP-TO-DATE > Task :unityLibrary:compileDebugRenderscript NO-SOURCE > Task :unityLibrary:IronSource.androidlib:compileDebugRenderscript NO-SOURCE > Task :unityLibrary:generateDebugResources UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:generateDebugResValues UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:generateDebugResources UP-TO-DATE > Task :unityLibrary:packageDebugResources UP-TO-DATE > Task :launcher:createDebugCompatibleScreenManifests UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:packageDebugResources UP-TO-DATE > Task :unityLibrary:extractDeepLinksDebug UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:extractDeepLinksDebug UP-TO-DATE > Task :unityLibrary:processDebugManifest UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:processDebugManifest UP-TO-DATE > Task :unityLibrary:compileDebugLibraryResources UP-TO-DATE > Task :unityLibrary:parseDebugLocalResources UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:parseDebugLocalResources UP-TO-DATE > Task :unityLibrary:generateDebugBuildConfig UP-TO-DATE > Task :unityLibrary:javaPreCompileDebug UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:generateDebugRFile UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:compileDebugLibraryResources UP-TO-DATE > Task :unityLibrary:generateDebugRFile UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:generateDebugBuildConfig UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:javaPreCompileDebug UP-TO-DATE > Task :launcher:mergeDebugResources UP-TO-DATE > Task :launcher:extractDeepLinksDebug UP-TO-DATE > Task :unityLibrary:mergeDebugShaders UP-TO-DATE > Task :unityLibrary:compileDebugShaders NO-SOURCE > Task :unityLibrary:generateDebugAssets UP-TO-DATE > Task :launcher:processDebugManifest UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:compileDebugJavaWithJavac UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:bundleLibCompileToJarDebug UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:mergeDebugShaders UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:compileDebugShaders NO-SOURCE > Task :unityLibrary:IronSource.androidlib:generateDebugAssets UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:packageDebugAssets UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:processDebugJavaRes NO-SOURCE > Task :unityLibrary:IronSource.androidlib:bundleLibResDebug NO-SOURCE > Task :unityLibrary:IronSource.androidlib:bundleLibRuntimeToJarDebug UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:mergeDebugJniLibFolders UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:mergeDebugNativeLibs UP-TO-DATE > Task :unityLibrary:IronSource.androidlib:stripDebugDebugSymbols NO-SOURCE > Task :unityLibrary:IronSource.androidlib:copyDebugJniLibsProjectOnly UP-TO-DATE > Task :unityLibrary:packageDebugAssets > Task :unityLibrary:compileDebugJavaWithJavac UP-TO-DATE > Task :unityLibrary:bundleLibCompileToJarDebug UP-TO-DATE > Task :unityLibrary:processDebugJavaRes NO-SOURCE > Task :unityLibrary:bundleLibResDebug NO-SOURCE > Task :unityLibrary:bundleLibRuntimeToJarDebug UP-TO-DATE > Task :unityLibrary:mergeDebugJniLibFolders UP-TO-DATE > Task :launcher:processDebugResources FAILED > Task :unityLibrary:mergeDebugNativeLibs 41 actionable tasks: 3 executed, 38 up-to-date ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) [/code] Я использую Unity версии 2022.1.0f1, но пробовал 2022.3.47f1 и 6000.0.20f1 на случай, если возникла проблема с версиями, но ошибки все равно возникли. У меня установлена новейшая версия плагина Unity (8.3.0). Буду очень признателен за любую помощь~! Я пробовал искать помощь в Интернете через Google, Chatgpt и разногласия, но безуспешно в правильном решении. Я пробовал вручную удалить свойство, найденное в манифесте, и добавить код, чтобы игнорировать его при создании, но это не сработало.