Код: Выделить всё
import random
class Character():
#initialize a blank character
def __init__(self, level, health, strength, defense):
self.level = level
self.health = health * 100
self.strength = strength
self.defense = defense
def attack(self, target):
target.health = target.health-(self.strength * 1.5 - target.defense)
class Player(Character):
#initialize the constructor of the player
def __init__(self, level, health, strength, defense):
self.level = level
self.health = health * 100
self.strength = strength
self.defense = defense
def get_xp(self):
pass
def walk():
pass
class Enemy(Character):
#initialize the constructor of the enemy
def __init__(self, level, health, strength, defense):
self.level = level
self.health = health * 100
self.strength = strength
self.defense = defense
Код: Выделить всё
import time
import random
from character import *
#creating a player
new_player = Player(1,10,10,10)
#establishing enemy stats
enemy_level_mod = random.randint(1,5)
if new_player.level > 5:
enemy_level = new_player.level - random.randint(1,5)
else:
enemy_level = 1
enemy_health = enemy_level * random.randint(1,4)
enemy_strength = enemy_level * random.randint(1,4)
enemy_defense = enemy_level * random.randint(1,4)
#running the game loop
while True:
new_enemy = Enemy(enemy_level,enemy_health,enemy_strength,enemy_defense)
while new_enemy.health > 0:
print(f"Player Health is:{new_player.health}")
print(f"Enemy Health is: {new_enemy.health}")
new_player.attack(new_enemy)
new_enemy.attack(new_player)
time.sleep(1)
else:
print("Enemy has been vanquished")
time.sleep(1)
Подробнее здесь: https://stackoverflow.com/questions/790 ... n-children